2019-03-07 19:44:24: ERROR[Main]: generateImage(): Could not load image "Enrico" while building texture; Creating a dummy image
PanzerBandit wrote:And with the use of apples we had the opportunity to win a fight with a lower weapon, now it is impossible to win a fight when the other has a superior weapon.
ANAND wrote:That's a great idea, and I'm sure it's possible to make one. It'd definitely be nice to have the actual minimap support this, but this approach is probably much better. We needn't bother about terrain, and can focus on team-mates and flags which makes this even simpler to do. It'd be even more useful if the markers have a pointer-like shape, which can be used to also display player's direction.
Unfortunately, while the client already knows the positions and look-dirs of all players within a huge range, the (server-side) mod is oblivious to this and will re-fetch the positions and look-dirs of all players again, and this probably happens every server step. This will cause heaps of lag, unless done through (SS)CSMs. I'm afraid this will have to wait until (at least) 5.1.0 :(
I thought of a similar idea, where each team-mate is marked by HUD way-points similar to the flag waypoints. I even made a feature request, but that was deemed as impossible, because of the fact that player positions is only sent to players within an albeit massive range. But in CTF, since the whole map is just 220x220x140 nodes in size, all player positions are sent to every other player. So we could just use static waypoints, but update the positions every server step. This would do for the time-being, until we're able to provide the minimap.
PETE wrote:ANAND wrote:That's a great idea, and I'm sure it's possible to make one. It'd definitely be nice to have the actual minimap support this, but this approach is probably much better. We needn't bother about terrain, and can focus on team-mates and flags which makes this even simpler to do. It'd be even more useful if the markers have a pointer-like shape, which can be used to also display player's direction.
Unfortunately, while the client already knows the positions and look-dirs of all players within a huge range, the (server-side) mod is oblivious to this and will re-fetch the positions and look-dirs of all players again, and this probably happens every server step. This will cause heaps of lag, unless done through (SS)CSMs. I'm afraid this will have to wait until (at least) 5.1.0 :(
I thought of a similar idea, where each team-mate is marked by HUD way-points similar to the flag waypoints. I even made a feature request, but that was deemed as impossible, because of the fact that player positions is only sent to players within an albeit massive range. But in CTF, since the whole map is just 220x220x140 nodes in size, all player positions are sent to every other player. So we could just use static waypoints, but update the positions every server step. This would do for the time-being, until we're able to provide the minimap.
Instead of a minimap why can't we just see the nametags of those who are on our team.
Phoenixflo44 wrote:This map is built for Magic CTF and normal ctf. It took long enough but this will be the last map I post at All.
No Download
Licence:CC-BY-SA
Phoenixflo44 wrote:Enrikoo wrote:Phoenixflo44 wrote:This map is built for Magic CTF and normal ctf. It took long enough but this will be the last map I post at All.
No Download
Licence:CC-BY-SA
The graphic looks not good at you, but if you needed high FPS for this. I would recommend that.
Don't complain about the Graphics. I had to reduce the image from 1mb.
I would play this map more at Night.
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New CTF Map
Licence CC BY NC
download: No Download
This map is from the Mountain city map
The Blue Team spawn
<Zeemo>
<HighCraftMC> Hello i am a server owner can i use your map on my server?
No problems if you give me credit.
In description, in your hub or in video with a view of my map you have to include "From World of Worlds map created by Zeemo". And have fun my friend ;)
ANAND wrote:Updates
- You can now use /summary to check the scores of the current match too.
- You'll move noticeably faster in every way. This includes walking, swimming, sprinting, jumping, etc. This speed increase makes sense because CTF is a fast-paced action game.
Here's a video to demonstrate the new speeds: https://youtu.be/yBNhx5J_V_4
(Sorry for the poor video quality, by the way)- You'll get a HUD indication of any score you gain, including kill scores, bounties, etc. To see this in action, go kill someone or bag a bounty.
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