by bhree » Sat Apr 13, 2019 12:28 am
It turns out building a hacked client is easy I only changed 6 lines and I already got my own hacked client. It only took 10 minutes figuring out and compiling. I could fly and noclip nodes, but there are problems when I tried it on my server:
1. I couldn't get very fast since I changed fast speed server side. A lot less than default fast speed. Maybe we need to mitigate illegal noclip and fly.
2. I couldn't get most needed privs for my server which is teleport, so hacked client is actually less useful. The only susceptible location for showing off this hacking success is our gather but nobody lives there so again it is pointless.
3. Traditional spawn system maybe the best place to show off, but when players spawn nowhere it is no use.
4. Noclip maybe useful for mining but still the environment is too harsh, I died twice before I really handled the situation. I still need to do crafting basic tools routine.
5. Flying and noclipping continuously trigerred warning system, instead of relying on automatic banning, moderators can scramble to see the problem.
Yeah devs should consider making a hacked client difficult, but if one of us can devise any solution that would be useful for community. Methods for building hacked client may proliferate on internet and nobody seems can stop. I can pretend it doesn't exist in my server
stay safe protect your area and hide your coordinates