This is just a warning.WARNING[Server]: 3d_armor: Detached armor inventory is nil [set_player_armor]
bell07 wrote:This is just a warning.WARNING[Server]: 3d_armor: Detached armor inventory is nil [set_player_armor]
Both mods does use the minetest.register_on_joinplayer() and in minetest the execution order is not defined. The warning appears if an 3d_armor related code (set_player_armor) is executed before the 3d_armor on_joinplayer initialization was done. After the mentioned initialization the set_player_armor is called second time, if both mods are initialized.
Maybe the warning should be silent in 3d_armor because by design. No way to avoid the situation at the time.
TiggerGirl111 wrote:If you made this,could you make swimming anim and possibly a mermaid mod??
Rui wrote:TiggerGirl111 wrote:If you made this,could you make swimming anim and possibly a mermaid mod??
https://youtu.be/bpbym1rz7Z0 WIP
The feature will not necessarily be implemented in next release.
ExeterDad wrote:This is a great look!
Starbeamrainbowlabs wrote:Is there any fix yet for the conflict with wield3d?
Starbeamrainbowlabs wrote:Ah, ok. What's the difference between that wield3d and the regular one?
Rui wrote:Isja Krass wrote:is it now possible to work with the emote-mod ?
https://youtu.be/eQUxYD9ABLk WIP
davidthecreator wrote:Starbeamrainbowlabs wrote:Ah, ok. What's the difference between that wield3d and the regular one?
3D_Armor 3D wield: the player's model has a new part on it, that has the texture of wielded item applied to it (pretty reliable, but doesn't support item sizes and actual 3D items, such as blocks)
The separate Wield_3D: attaches an entity on player's model, that is identical to the wielditem
(the entity used to disappear sometimes... IDK about now... Also it follows the player strangely, if the player is moving real fast, but it supports 3D items and wieldscale sizes)
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