[Mod] Bone-Based Animation [playeranim]

Re: [Mod] Bone-Based Animation [playeranim]

Postby azekill_DIABLO » Sun Jul 08, 2018 1:32 pm

nothing related to playeranim here. might be inventory loading problems, you should talk about it to people on the 3d_armor topic.
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Re: [Mod] Bone-Based Animation [playeranim]

Postby bell07 » Mon Jul 09, 2018 8:26 pm

WARNING[Server]: 3d_armor: Detached armor inventory is nil [set_player_armor]
This is just a warning.
Both mods does use the minetest.register_on_joinplayer() and in minetest the execution order is not defined. The warning appears if an 3d_armor related code (set_player_armor) is executed before the 3d_armor on_joinplayer initialization was done. After the mentioned initialization the set_player_armor is called second time, if both mods are initialized.
Maybe the warning should be silent in 3d_armor because by design. No way to avoid the situation at the time.
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Re: [Mod] Bone-Based Animation [playeranim]

Postby bosapara » Mon Jul 09, 2018 8:30 pm

bell07 wrote:
WARNING[Server]: 3d_armor: Detached armor inventory is nil [set_player_armor]
This is just a warning.
Both mods does use the minetest.register_on_joinplayer() and in minetest the execution order is not defined. The warning appears if an 3d_armor related code (set_player_armor) is executed before the 3d_armor on_joinplayer initialization was done. After the mentioned initialization the set_player_armor is called second time, if both mods are initialized.
Maybe the warning should be silent in 3d_armor because by design. No way to avoid the situation at the time.


Alright, i will not worry about it. Thanks for explaining.
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Re: [Mod] Bone-Based Animation [playeranim]

Postby Rui » Thu Aug 30, 2018 9:38 am

TiggerGirl111 wrote:If you made this,could you make swimming anim and possibly a mermaid mod??

https://youtu.be/bpbym1rz7Z0 WIP

The feature will not necessarily be implemented in next release.
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Re: [Mod] Bone-Based Animation [playeranim]

Postby ExeterDad » Thu Aug 30, 2018 12:05 pm

Rui wrote:
TiggerGirl111 wrote:If you made this,could you make swimming anim and possibly a mermaid mod??

https://youtu.be/bpbym1rz7Z0 WIP

The feature will not necessarily be implemented in next release.

This is a great look!
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Re: [Mod] Bone-Based Animation [playeranim]

Postby Rui » Thu Aug 30, 2018 3:12 pm

ExeterDad wrote:This is a great look!

Thanks!

https://youtu.be/CopvDcY9-h4 Testing adding an animation.

Features I want to implement in next release:
  • Support MineClone2 <- done
  • Support emote
  • Animation for mobs
  • Model registration API
  • Swimming animation
  • Falling animation
  • ...and more
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Re: [Mod] Bone-Based Animation [playeranim]

Postby texmex » Thu Aug 30, 2018 4:57 pm

Yes! Rui is back in the game! (Pun intended)
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Re: [Mod] Bone-Based Animation [playeranim]

Postby Isja Krass » Tue Sep 04, 2018 8:15 pm

is it now possible to work with the emote-mod ?
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Re: [Mod] Bone-Based Animation [playeranim]

Postby Rui » Wed Sep 05, 2018 3:31 pm

Isja Krass wrote:is it now possible to work with the emote-mod ?

https://youtu.be/eQUxYD9ABLk WIP
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Re: [Mod] Bone-Based Animation [playeranim]

Postby Starbeamrainbowlabs » Mon Sep 17, 2018 11:39 am

Is there any fix yet for the conflict with wield3d?
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Re: [Mod] Bone-Based Animation [playeranim]

Postby bosapara » Mon Sep 17, 2018 11:55 am

Starbeamrainbowlabs wrote:Is there any fix yet for the conflict with wield3d?


As i know playeranim works good only with 3d_armor's wield3d
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Re: [Mod] Bone-Based Animation [playeranim]

Postby Starbeamrainbowlabs » Tue Sep 18, 2018 7:32 pm

Ah, ok. What's the difference between that wield3d and the regular one?
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Re: [Mod] Bone-Based Animation [playeranim]

Postby davidthecreator » Thu Sep 20, 2018 3:06 pm

Starbeamrainbowlabs wrote:Ah, ok. What's the difference between that wield3d and the regular one?


3D_Armor 3D wield: the player's model has a new part on it, that has the texture of wielded item applied to it (pretty reliable, but doesn't support item sizes and actual 3D items, such as blocks)

The separate Wield_3D: attaches an entity on player's model, that is identical to the wielditem
(the entity used to disappear sometimes... IDK about now... Also it follows the player strangely, if the player is moving real fast, but it supports 3D items and wieldscale sizes)
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Re: [Mod] Bone-Based Animation [playeranim]

Postby texmex » Fri Sep 21, 2018 7:13 am

Rui wrote:
Isja Krass wrote:is it now possible to work with the emote-mod ?

https://youtu.be/eQUxYD9ABLk WIP

Was that a sneak-bow at the end?! :D
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Re: [Mod] Bone-Based Animation [playeranim]

Postby Starbeamrainbowlabs » Sat Sep 22, 2018 8:04 pm

davidthecreator wrote:
Starbeamrainbowlabs wrote:Ah, ok. What's the difference between that wield3d and the regular one?


3D_Armor 3D wield: the player's model has a new part on it, that has the texture of wielded item applied to it (pretty reliable, but doesn't support item sizes and actual 3D items, such as blocks)

The separate Wield_3D: attaches an entity on player's model, that is identical to the wielditem
(the entity used to disappear sometimes... IDK about now... Also it follows the player strangely, if the player is moving real fast, but it supports 3D items and wieldscale sizes)


Ah, ok. Thanks! I might try the 3d armor one and see how it works out then. Sounds like wield3d is better looking though, so a fix would be really nice.
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Postby Rui » Sun Nov 11, 2018 4:18 am

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Re: [Mod] Bone-Based Animation [playeranim]

Postby VanessaE » Sun Nov 11, 2018 4:38 am

Don't forget to git push your new code, too :)
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Re: [Mod] Bone-Based Animation [playeranim]

Postby texmex » Sun Nov 11, 2018 9:19 am

It seems to be equal to this branch: https://github.com/minetest-mods/playeranim/tree/new
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Re: [Mod] Bone-Based Animation [playeranim]

Postby R-One » Thu Apr 04, 2019 1:04 pm

hello, what version to take with minetest 5.0.1?

the new branch makes a security error
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