lonestar wrote:Dunno if it is possible, but how about having a default stack amount of 1 instead of 99 when choosing an item and having a modifier key (shift +click) to give max stack? In creative, there is no sense in giving a full stack of an item. If you do not want or cant implement this, how can I edit the mod to only give 1 of an item for default for my own use. Thanks
lonestar wrote:Dunno if it is possible, but how about having a default stack amount of 1 instead of 99 when choosing an item and having a modifier key (shift +click) to give max stack? In creative, there is no sense in giving a full stack of an item. If you do not want or cant implement this, how can I edit the mod to only give 1 of an item for default for my own use. Thanks
Modern Hippie wrote:lonestar wrote:Dunno if it is possible, but how about having a default stack amount of 1 instead of 99 when choosing an item and having a modifier key (shift +click) to give max stack? In creative, there is no sense in giving a full stack of an item. If you do not want or cant implement this, how can I edit the mod to only give 1 of an item for default for my own use. Thanks
That's a good idea I think!
lonestar wrote:Dunno if it is possible, but how about having a default stack amount of 1 instead of 99 when choosing an item and having a modifier key (shift +click) to give max stack? In creative, there is no sense in giving a full stack of an item. If you do not want or cant implement this, how can I edit the mod to only give 1 of an item for default for my own use. Thanks
grsweb wrote:Which mod is this ?
I want to add these options to my local games
Image
Thanks
GreenDimond wrote:grsweb wrote:Which mod is this ?
I want to add these options to my local games
Image
Thanks
That would be Unified Inventory Plus.
jesusballester wrote:I do not see the icons of the houses or the sun or the moon
2018-06-13 21:38:57: ACTION[Server]: redblade7 joins game. List of players: redblade7
2018-06-13 21:38:57: ACTION[Server]: redblade7 leaves game. List of players:
2018-06-13 21:38:58: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback on_joinplayer(): .../games/minetest_game/mods/unified_inventory/internal.lua:289: bad argument #1 to 'lower' (string expected, got table)
2018-06-13 21:38:58: ERROR[Main]: stack traceback:
2018-06-13 21:38:58: ERROR[Main]: [C]: in function 'lower'
2018-06-13 21:38:58: ERROR[Main]: .../games/minetest_game/mods/unified_inventory/internal.lua:289: in function 'ffilter'
2018-06-13 21:38:58: ERROR[Main]: .../games/minetest_game/mods/unified_inventory/internal.lua:300: in function 'apply_filter'
2018-06-13 21:38:58: ERROR[Main]: ...games/minetest_game/mods/unified_inventory/callbacks.lua:20: in function <...games/minetest_game/mods/unified_inventory/callbacks.lua:12>
2018-06-13 21:38:58: ERROR[Main]: (REMOVED)/bin/../builtin/game/register.lua:420: in function <(REMOVED)/bin/../builtin/game/register.lua:400>
local lname = string.lower(name)
local ldesc = string.lower(def.description)
return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true)
bell07 wrote:I get the similar issue after updating mods last days. It is not fault of 9.4.17.1 an not of unified_inventory.
Any mod register any item wrong, with table in description field. In my case it was the farming mod (tenplus1 version).
My fix is https://notabug.org/TenPlus1/Farming/pulls/2
So please check all your updated mods for similar issues.
izzyb wrote:Links are broken.
Think the correct link for the source is here:
https://gitlab.com/VanessaE/unified_inventory.git
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