[Mod] Orienteering [1.4] [orienteering]

Re: [Mod] Orienteering [1.2] [orienteering]

Postby Merak » Tue May 30, 2017 6:05 pm

I see, you quoted another use of 'even' than you intended. Yes, the use of 'even' you truly meant was misleading, so I fixed it to avoid confusion.
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Re: [Mod] Orienteering [1.2] [orienteering]

Postby azekill_DIABLO » Wed May 31, 2017 4:50 pm

Grandolf wrote:Is line 184 suppose to have a comma
Code: Select all
      recipe = {
         {"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"},
         {"default:mese_crystal", "default:obsidian_shard", "default:mese_crystal"},
         {"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"} <-here?

if im wrong sorry XD im not an A+ at lua :P

hm 184, 192, 200, and 208 are also missing a comma location

no need to, it's the end of the craft definition.
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Re: [Mod] Orienteering [1.2] [orienteering]

Postby Andrey01 » Wed May 31, 2017 5:59 pm

It seems this mod may be usuful! Interesting devices!
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Version 1.3 released!

Postby Wuzzy » Wed Jun 07, 2017 10:30 pm

I just released version 1.3!

This version changes the crafting recipes of the watch and the GPS device for a slightly better balancing. They include the new tin ingot in Minetest Game 0.4.16. Don't download version 1.3 yet if you are still stuck with Minetest Game 0.4.15 for some reason.

Also, this mod now remembers across re-joins and restarts whether you use the 12h or 24h mode for the time. Previously, it was always reset to 24h mode.
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Re: [Mod] Orienteering [1.3] [orienteering]

Postby v-rob » Fri Jun 09, 2017 10:56 pm

Is it possible to set yaw and pitch using a command (Similar to /teleport or /time commands), or am I looking at the wrong mod for this?
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Re: [Mod] Orienteering [1.3] [orienteering]

Postby Wuzzy » Sat Jun 10, 2017 12:01 am

No it is not posible with a command, but it is possible with Lua API calls, which means someone can write a mod which adds such commands.

Yes, you are looking in the wrong mod for this. This mod aims to provide tools purely for informational purposes.
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Re: [Mod] Orienteering [1.3] [orienteering]

Postby SpaghettiToastBook » Sat Jan 05, 2019 5:34 am

Great mod. The only thing I don't like is that my server can't tell clients not to use the debug menu. That's not this mod's fault, of course, but it is a bummer.
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Version 1.4 is out!

Postby Wuzzy » Thu Mar 28, 2019 3:38 pm

Version 1.4 is out!

  • New item: Map. Enables usage of the minimap, but only surface mode. Not added if the “map” mod (from Minetest Game) is found.
  • Rename “Automapper” to “Radar Mapper”
  • Compability fixes for Minetest 5.0.0
  • Mod now depends on Minetest 5.0.0
  • Disable pointless repairing crafting recipes

Orienteering is available in the Content DB!
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Re: [Mod] Orienteering [0.2] [orienteering]

Postby neoh4x0r » Thu Mar 28, 2019 7:48 pm

D00Med wrote:That is very cool!, but what could the sextant be used for?

The sextant was an old-school compass/gps that measured the angle between a celestial object and the horizon for navigation (it could also be used to pinpoint an approximate location, latitude and longitude, on nautical charts).

For the sextant to be useful you would need a map that listed the angles between a star and the horizon as well as the listing the time (hours, minutes, seconds) to determine position--longitude and latitude; however, it has been made obsolete by the compass and gps.

Like, Wuzzy said, it was included --- just because.
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