[Mod] Lava Stuff [lavastuff]

Re: [WIP] Lava Stuff [lavastuff]

Postby Lone_Wolf » Thu Nov 16, 2017 5:45 am

Update!
  • Added lava pickaxe (Thanks ChimneySwift)
  • Works smoother when optional dependencies are removed/added (Thanks again ChimneySwift)
  • Removed 3d_armor dependency.
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Re: [Mod] Lava Stuff [lavastuff]

Postby ManElevation » Thu Nov 16, 2017 2:45 pm

does ore spawn in mines?
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Re: [WIP] Lava Stuff [lavastuff]

Postby azekill_DIABLO » Thu Nov 16, 2017 3:21 pm

Lone_Wolf wrote:Update!
  • Added lava pickaxe (Thanks ChimneySwift)
  • Works smoother when optional dependencies are removed/added (Thanks again ChimneySwift)
  • Removed 3d_armor dependency.

GJ, dude, this mod is definitivly going to be in voxellar.

EDIT: i didn't seen the blocks were glowing too! they look super cool! Also, why not making the block 'burn' the player if he doesn't wear the lava armor?
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Re: [Mod] Lava Stuff [lavastuff]

Postby Lone_Wolf » Thu Nov 16, 2017 4:20 pm

ManElevation wrote:does ore spawn in mines?

No. You craft an orb by circling a mese crystal with lava buckets IIRC.
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Re: [Mod] Lava Stuff [lavastuff]

Postby Lone_Wolf » Sat Nov 18, 2017 7:10 am

Update!
  • Added toolranks support (Thanks for the help ChimneySwift)
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Re: [Mod] Lava Stuff [lavastuff]

Postby ChimneySwift » Sat Nov 18, 2017 7:17 am

Lone_Wolf wrote:Update!
  • Added toolranks support (Thanks for the help ChimneySwift)


Now all the superior servers with toolranks don't have to miss out :P
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Re: [Mod] Lava Stuff [lavastuff]

Postby ManElevation » Sat Nov 18, 2017 10:20 am

You can find this mod at MineQuest Server
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Re: [Mod] Lava Stuff [lavastuff]

Postby Lone_Wolf » Thu Oct 18, 2018 12:21 am

Update
  • Improved coding style and changed tab size to 4
  • New API function (See main post)
  • All tools now smelt their drops
  • Armor uses the latest 3d_armor registration methods

I can probably handle more complex suggestions now. My modding knowledge has expanded greatly since the last update.
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Re: [Mod] Lava Stuff [lavastuff]

Postby Coder12 » Thu Oct 18, 2018 5:26 am

Cool mod Lone_Wolf.
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Re: [Mod] Lava Stuff [2.7] [lavastuff]

Postby Lone_Wolf » Sat Jan 05, 2019 5:21 am

Update!
  • Added some missing craft recipes
  • Added Lightup feature (See original post)
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Re: [Mod] Lava Stuff [2.7] [lavastuff]

Postby runs » Sat Jan 05, 2019 11:49 am

I approve this mod. :-)
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Re: [Mod] Lava Stuff [2.7] [lavastuff]

Postby runs » Sun Jan 06, 2019 12:51 am

This mod has one bug:

-Putting 2 lava slabs, one above another = Misaligned position.
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Re: [Mod] Lava Stuff [2.7] [lavastuff]

Postby Lone_Wolf » Sun Jan 06, 2019 5:43 pm

runs wrote:This mod has one bug:

-Putting 2 lava slabs, one above another = Misaligned position.

Is this what you mean? I'll set it up so it turns into a regular lava node
Image
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Re: [Mod] Lava Stuff [2.7] [lavastuff]

Postby runs » Mon Jan 07, 2019 4:47 pm

Lone_Wolf wrote:
runs wrote:This mod has one bug:

-Putting 2 lava slabs, one above another = Misaligned position.

Is this what you mean? I'll set it up so it turns into a regular lava node
Image


Yes, two slabs = block.
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Re: [Mod] Lava Stuff [2.8] [lavastuff]

Postby Lone_Wolf » Sat Jan 26, 2019 12:53 am

Update!
  • Fixed buckets being destroyed when crafting stuff (lava orbs)
  • Make slabs & stairs work like other MTG ones
  • Added support for moreblocks

Sorry that took so long. Been slightly busy/distracted recently
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Re: [Mod] Lava Stuff [2.8.1] [lavastuff]

Postby Lone_Wolf » Sat Jan 26, 2019 10:19 pm

Update!
  • Fixed typo in depends.txt
  • Changed textures license
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Re: [Mod] Lava Stuff [2.8.1] [lavastuff]

Postby Lone_Wolf » Sat Feb 02, 2019 11:26 pm

Update!
  • Added support for fire_plus (Players catch on fire when punched)
  • Armor now has the same specs as crystal armor from ethereal. It also makes the wearer immune to lava
  • Tools now have the same specs as crystal ones
  • Updated screenshots
  • Added a mod.conf (You shouldn't have to rename your folders anymore)

So lava armor is now in a way crystal armor's fiery twin
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Re: [Mod] Lava Stuff [2.8.1] [lavastuff]

Postby runs » Sun Feb 03, 2019 10:03 am

Please add international support for your mod.
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Re: [Mod] Lava Stuff [2.8.1] [lavastuff]

Postby Lone_Wolf » Tue Feb 05, 2019 7:57 pm

runs wrote:Please add international support for your mod.

I've never done that before. Might take a while for me to figure it out since I'm not sure where to start. You know of anything that could help me?
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Re: [Mod] Lava Stuff [2.8.1] [lavastuff]

Postby runs » Tue Feb 05, 2019 8:17 pm

Lone_Wolf wrote:
runs wrote:Please add international support for your mod.

I've never done that before. Might take a while for me to figure it out since I'm not sure where to start. You know of anything that could help me?


Yes, but it is better await to 5.0 stable being released.
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Re: [Mod] Lava Stuff [2.8.1] [lavastuff]

Postby Lone_Wolf » Tue Feb 05, 2019 8:25 pm

runs wrote:
Lone_Wolf wrote:
runs wrote:Please add international support for your mod.

I've never done that before. Might take a while for me to figure it out since I'm not sure where to start. You know of anything that could help me?


Yes, but it is better await to 5.0 stable being released.

I compile 5.0 daily. So that shouldn't be too much of a problem
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Re: [Mod] Lava Stuff [2.9] [lavastuff]

Postby runs » Tue Feb 05, 2019 8:49 pm

For 5.0 it is easy:

1) Add the following line to your init.lua:
Code: Select all
local S = minetest.get_translator(minetest.get_current_modname())


2) Enclose the strings to translate into S(), i.e.:
Code: Select all
description = S("Lava Pickaxe"),


3) Create a 'locale' dir.

And that's all.

My spanish translation ( a 'lavastuff.es.tr' file inside 'locale') :

Code: Select all
# textdomain: lavastuff
Lava ingot=Lingote de lava
Lava orb=Orbe de lava
Lava Sword=Espada de lava
Lava Pickaxe=Pico de lava
Lava Shovel=Pala de lava
Lava Axe=Hacha de lava
Lava Helmet=Casco de lava
Lava Chestplate=Peto de lava
Lava Leggings=Polainas de lava
Lava Boots=Botas de lava
Lava Shield=Escudo de lava
Lava Block=Bloque de lava
Lava Stair=Escalera de lava
Lava Slab=Losa de lava
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Re: [Mod] Lava Stuff [2.9] [lavastuff]

Postby Lone_Wolf » Tue Feb 05, 2019 10:37 pm

runs wrote:For 5.0 it is easy:

1) Add the following line to your init.lua:
Code: Select all
local S = minetest.get_translator(minetest.get_current_modname())


2) Enclose the strings to translate into S(), i.e.:
Code: Select all
description = S("Lava Pickaxe"),


3) Create a 'locale' dir.

And that's all.

My spanish translation ( a 'lavastuff.es.tr' file inside 'locale') :

Code: Select all
# textdomain: lavastuff
Lava ingot=Lingote de lava
Lava orb=Orbe de lava
Lava Sword=Espada de lava
Lava Pickaxe=Pico de lava
Lava Shovel=Pala de lava
Lava Axe=Hacha de lava
Lava Helmet=Casco de lava
Lava Chestplate=Peto de lava
Lava Leggings=Polainas de lava
Lava Boots=Botas de lava
Lava Shield=Escudo de lava
Lava Block=Bloque de lava
Lava Stair=Escalera de lava
Lava Slab=Losa de lava

Done. Thanks very much! I'll look into Google Translating for a few other languages too...
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Re: [Mod] Lava Stuff [lavastuff]

Postby Lone_Wolf » Sat Feb 09, 2019 3:19 am

Update!
  • Settings work properly now (I think they were broken before)
  • You can use the mod with 0.4.17.1 but spanish translations will not be avaliable
  • Removed the lightup feature and added a similar one (See OP)
  • Added ability to prevent nodes from being smelted. Mese ore and mese blocks are added by default
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Re: [Mod] Lava Stuff [lavastuff]

Postby Lone_Wolf » Mon Mar 25, 2019 10:22 pm

Update!
  • Added 'Lava in a Bottle'
  • Function that handles tool's fire placement added to API
+ Screenshot
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