SpaghettiToastBook wrote:Any chance of supporting player_monoids for the physics overrides? I could probably add it myself but I'm not too familiar with Git :P (though I could learn)
SpaghettiToastBook wrote:I sent a pull request with player_monoids support.
SpaghettiToastBook wrote:I sent a pull request with player_monoids support.
Piezo_ wrote:The results are in on the vote for glider controls:
It's a tie. You have all failed spectacularly. Feel ashamed of yourself. SHAME, SHAME, SHAME!!!
Since I'm the one maintaining this, I'm deciding to leave the controls the way they are.
Edit by Shara, Jan 8, 2019: Mod topic is missing license information and dependencies. Please add these if you want this topic moved. (You need to state license of your mod, not just licenses of the mods you used when working on it).
migdyn wrote:Hi, you got this message on your topic move request
Wuzzy wrote:As for the question of elytra vs hangglider: Why not both? If the code for both of them is similar enough, it seems reasonable to support both.
If not, heck, might even create two separate mods out of it.
DS-minetest wrote:getpos is used instead of get_pos at init.lua:214.
Piezo_ wrote:DS-minetest wrote:getpos is used instead of get_pos at init.lua:214.
Is the former deprecated?
Sires wrote:Can you add it to content db? (https://content.minetest.net/)
Piezo_ wrote:Sires wrote:Can you add it to content db? (https://content.minetest.net/)
I've uploaded it, but there's a notice saying "Please wait for the release to be approved."
benrob0329 wrote:Shouldn't the player either fall from the sky when stopped dead, or be forced to keep moving forward? (I understand the latter is difficult to do with physics overrides, but the former would add a bit of risk to flying).
benrob0329 wrote:Also, it would make this a lot more fun if there was a way to glide, rather than just slowly fall. You can only slowly go down, but with no way to gain any height mid-air (even at the cost of some speed).
benrob0329 wrote:Shouldn't the player either fall from the sky when stopped dead, or be forced to keep moving forward? (I understand the latter is difficult to do with physics overrides, but the former would add a bit of risk to flying).
Also, it would make this a lot more fun if there was a way to glide, rather than just slowly fall. You can only slowly go down, but with no way to gain any height mid-air (even at the cost of some speed).
gpcf wrote:I propose an ultralight aircraft based on the hangglider, just with a propeller. It would be electric and the batteries would be recharged by technic.
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