[Mod] Placeable ingots [1.3] [ingots]

Re: [Mod] Placeable ingots [1.3] [ingots]

Postby argyle » Mon Jan 28, 2019 11:51 pm


Great mod! I couldn't use it as an api, though, due to an error. For instance, when trying to add lava ingots to the lavastuff mod:

Code: Select all
2019-01-28 18:41:39: ERROR[Main]: /home/argyle/minetest/bin/../builtin/game/register.lua:65: Name ingots:ingot_big_1 does not follow naming conventions: "lavastuff:" or ":" prefix required

I've wrote a fix to api.lua that will avoid this issue. You can find it here: https://gist.github.com/argyle77/d17976 ... 28f063de0b
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Re: [Mod] Placeable ingots [1.3] [ingots]

Postby Hume2 » Thu Jan 31, 2019 5:19 pm

It's a nice mod. I personally prefer the big ingots, because one full block yields 9 ingots.
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Re: [Mod] Placeable ingots [1.3] [ingots]

Postby Isja Krass » Mon Apr 08, 2019 4:57 pm

Maybe you can make Diamonds placeable?
Isja Krass
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In-game: init.lua

Re: [Mod] Placeable ingots [1.3] [ingots]

Postby Phoenixflo44 » Tue Apr 16, 2019 7:31 pm

Isja Krass wrote:Maybe you can make Diamonds placeable?

Phoenixflo44 wrote:Phoenixflo44: Befor making this mod I had this idea that I want to be able to place down mese crystals and build up a full mese block from 9 pieces of equal volume, but it turned out to look not great.
I might return to it and make the meshes acording to estethic tastes instead of mathematic calculations, but I don't feel particulary motivated for it atm.
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