[Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

Postby VanessaE » Tue Feb 05, 2019 9:57 pm

Here you go: https://daconcepts.com/vanessa/hobbies/ ... -5.0.0.zip

This is by no means official or authoritative, since it's Stu's mod, and I make no guarantees about workability or fitness for any purpose :-) but it seems to work okay on the server I use it on.
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Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

Postby stu » Tue Feb 05, 2019 10:26 pm

Thanks VanessaE, I'm sure it'll be fine :)

I do plan a major overhaul of both this and my 'shooter' mod once MT 5.0.0 is finally released!
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Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

Postby runs » Wed Feb 06, 2019 10:48 pm

VanessaE wrote:Here you go: https://daconcepts.com/vanessa/hobbies/ ... -5.0.0.zip

This is by no means official or authoritative, since it's Stu's mod, and I make no guarantees about workability or fitness for any purpose :-) but it seems to work okay on the server I use it on.


Thanx.
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Postby stu » Tue Mar 05, 2019 8:31 pm

Version Update: 0.4.13

  • Offset armor model for minetest 5.0.0
  • Add settingtypes.txt and README fixes by @AntumDeluge
  • Formatting and texture fixes by @Terumoc
  • Spanish locale added by @runsy
  • New armorstand place-holder textures by @LoneWolfHT
  • Clean-up locales and add Russian locale by @codexp
  • Show fire protection level by @tenplus1

There is still much more to be done to take advantage of the latest MT 5.0.0 features, this is really just an interim release to correct the player model position.
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Postby Lone_Wolf » Tue Mar 05, 2019 8:35 pm

stu wrote:Version Update: 0.4.13

  • Offset armor model for minetest 5.0.0
  • Add settingtypes.txt and README fixes by @AntumDeluge
  • Formatting and texture fixes by @Terumoc
  • Spanish locale added by @runsy
  • New armorstand place-holder textures by @LoneWolfHT
  • Clean-up locales and add Russian locale by @codexp
  • Show fire protection level by @tenplus1

There is still much more to be done to take advantage of the latest MT 5.0.0 features, this is really just an interim release to correct the player model position.

Awesome!
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Postby runs » Tue Mar 05, 2019 10:22 pm

Cool ;.)
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Postby vtwindsurfer » Fri Mar 15, 2019 3:57 am

Hey! What happened to the Technic Armor and the HazMat suit? Suddenly I'm in a dungeon naked!
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Postby Festus1965 » Fri Mar 15, 2019 4:08 am

vtwindsurfer wrote:Hey! What happened to the Technic Armor and the HazMat suit? Suddenly I'm in a dungeon naked!

copy those two folders from the old one in, it works at me server 5.1.0-dev
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Postby Astrobe » Sat Mar 23, 2019 10:33 am

stu wrote:Version Update: 0.4.13
There is still much more to be done to take advantage of the latest MT 5.0.0 features, this is really just an interim release to correct the player model position.


Also note that in MTG 5.0, bronze is weaker (and more affordable) than steal. You might want to swap bronze and steal armor properties to match this change.
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Postby Ganome » Tue Mar 26, 2019 5:21 am

I shot a player using the bows:admin_bow using a radioactive arrow


ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '3d_armor' in callback luaentity_Step(): stack overflow
2019-03-25 23:16:59: ERROR[Main]: stack traceback:
2019-03-25 23:16:59: ERROR[Main]: [C]: in function 'get_node'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:382: in function 'visiable'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:402: in function 'rad'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:406: in function 'rad'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:406: in function 'rad'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:406: in function 'rad'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:406: in function 'rad'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:406: in function 'rad'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:406: in function 'rad'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:406: in function 'rad'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:406: in function 'rad'
2019-03-25 23:16:59: ERROR[Main]: ...
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:406: in function 'rad'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:406: in function 'rad'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:406: in function 'rad'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:406: in function 'rad'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:406: in function 'rad'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:406: in function 'rad'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:406: in function 'rad'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:406: in function 'rad'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/items_functions.lua:356: in function 'on_hit_node'
2019-03-25 23:16:59: ERROR[Main]: /home/ganome/.minetest/mods/bows/arrow.lua:136: in function </home/ganome/.minetest/mods/bows/arrow.lua:103>
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Postby stu » Tue Mar 26, 2019 7:21 pm

The bug is in the bows mod, please report the issue there.
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Postby Isja Krass » Sun Apr 07, 2019 11:43 am

hello,

I wont to add some 3D armor to my Mod. Can someone tell me please, how i can register armor.
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Postby TenPlus1 » Sun Apr 07, 2019 1:35 pm

Check out this link for examples of use: https://github.com/stujones11/minetest- ... /armor.lua
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Postby lilo » Sun Apr 07, 2019 9:38 pm

Hi,

Is it right that a higher value for "armor _ use " reduces the durability of this armor? I found this formula: 65535/uses.

How about the value of "fleshy"? I test my changes with monsters from mobs_redo, but it is very time consuming to test the Values. Exist an Option to calculate this values in correlation ov monster damage?

greets
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Postby gigomaf » Sun Apr 21, 2019 9:35 am

I've got nasty error. When I move items back from armor tab to my inventory tab, then replaced items disappear. This happens only when I move items into slots at first row of my inventory.

Image
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