[Modpack] WorldEdit [worldedit]

Re: [Modpack] WorldEdit [worldedit]

Postby Codesound » Fri Apr 19, 2019 10:22 am

Lone_Wolf wrote:What does the debug info (f5 or fn + f5) show when pointing at the cobble? Example:
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Hi @Lone_Wolf, thanks for your interest!

Yes: "default:cobble" is appear in all nodes that I pointed (the nodes generated with WE...), but i find some other problems: I tryed to move a huge amount of nodes but only a few nodes are moved... the building had to be moved in its entirety (see image below). This operation worked right in the past but now doesn't work....

AND

often it happens that when the command to copy a quantity of nodes is launched, in the chat it is read that "the nodes have been copied", but these are not there ....
I try to launch the command several times, but nothing: we read in the chat "nodes copied" but these are not there

A question: is possible that the map is corrupted and WE doesn't work correctly for this?

Thanks again guys!!!
R


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Re: [Modpack] WorldEdit [worldedit]

Postby Codesound » Sat Apr 20, 2019 3:23 pm

WIN10_x64 ONLY Worldedit 1.2, Latest Unified Inventory and MinetestAmbience mods on MT 5.0.1 NEW flat world;
Hi,

other problems that I found is in the save/load function:

- when a selection is saved, not all nodes are saved. When it is imported, several nodes are missing;
- the "air" node is not inserted when a newly exported .we file is imported: everything that had to be overwritten by this node, remains; rather, often the new .we file does not overwrite what is already there

Guys, these are only feedback, and which I hope can be useful.
In the images below are presents all the "problems" that I describe

Thanks,

R

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Postby twoelk » Sun Apr 21, 2019 8:36 am

I personally consider it a feature that air is not set when importing shematics
When I want to force air nodes such as in tunnels I use nodes that are not present in the schematic or the target area
for example in my tower mines I replace air by papyrus and then later when the building has been placed I replace the papyrus with air again
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Re: [Modpack] WorldEdit [worldedit]

Postby Festus1965 » Sun Apr 21, 2019 8:47 am

I learned to empty !!! the area before or set air, where I wanna load file in ... !!!
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