davidthecreator wrote:Dosen't seem to work with 3d_armor on MT 5.0.0
stu wrote: It appears to be working for me with the latest MT development build, with and without 3d_armor. Note that the wieldview mod will be preferred for tools and items with a standard inventory image, only generated meshes like inventory cubes or nodeboxes will be handled by this mod.
emperor_genshin wrote:Could it be a issue coming from Linux distributions of the client then, especially when compiling them?
Edit: I guess I should try the client on windows and see if that's the case.Stu Wrote:
It appears to be working for me with the latest MT development build, with and without 3d_armor. Note that the wieldview mod will be preferred for tools and items with a standard inventory image, only generated meshes like inventory cubes or nodeboxes will be handled by this mod.
R-One wrote:Minetest 5.0.1, the mod does not work if you activate the mod playeranim.
viewtopic.php?f=11&t=12189
davidthecreator wrote:It never worked with playeranim...
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