[Mod] Advanced area protection [areas]

Re: [Mod] Advanced area protection [areas]

Postby Wolfshippie » Tue Jun 26, 2018 5:57 pm

kurktu wrote:Can I define public areas within an owned area?

Yes, it's possible.

Just protect another area inside the first one and set it to open.
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Re: [Mod] Advanced area protection [areas]

Postby kurktu » Wed Jun 27, 2018 10:15 pm

Wolfshippie wrote:
kurktu wrote:Can I define public areas within an owned area?

Yes, it's possible.
Just protect another area inside the first one and set it to open.

Ah ok cool how do I set it to open then?

Edit: Ah ok found it, by looking through the sourcecode: /area_open
That command was not documented in the Readme ^^"

Thanks :)
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Re: [Mod] Advanced area protection [areas]

Postby frbitten » Thu Jul 12, 2018 12:21 am

Is this MOD still functional in the latest version of the game? I am trying to run the commands and always appears invalid command.
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Re: [Mod] Advanced area protection [areas]

Postby rubenwardy » Thu Jul 12, 2018 12:22 am

Yes. This is one of the two most popular protection mods

Also, what game? Do you mean latest version of Minetest? Minetest is a game engine, not a game

Also, what exactly are you typing?
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Re: [Mod] Advanced area protection [areas]

Postby frbitten » Thu Jul 12, 2018 5:58 pm

rubenwardy wrote:Yes. This is one of the two most popular protection mods

Also, what game? Do you mean latest version of Minetest? Minetest is a game engine, not a game

Also, what exactly are you typing?



I downloaded the version of the site (Windows Minetest 0.4.17.1 - portable, 64-bit). I put the mod in the folder indicated. But the commands do not work.

I tried starting a minetest_game or the minimal option. None worked.
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Re: [Mod] Advanced area protection [areas]

Postby rubenwardy » Thu Jul 12, 2018 6:11 pm

What commands?
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Re: [Mod] Advanced area protection [areas]

Postby frbitten » Thu Jul 12, 2018 7:47 pm

All commands

see the printscreen
error.png
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Re: [Mod] Advanced area protection [areas]

Postby hajo » Fri Jul 13, 2018 12:44 am

frbitten wrote:I put the mod in the folder indicated. But the commands do not work.

Did you activate the mod ?
Try /help to see what commands are available.
Also, look into debug.txt for errors / messages.
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Re: [Mod] Advanced area protection [areas]

Postby frbitten » Sat Jul 14, 2018 12:15 am

I solved the problem. I was putting the mods in "minetest \ mods" and the correct place was "minetest \ games \ minetest_game \ mods"

What is the minetest \ mods folder for? Osm mods appear in the list on the main screen, but are not loaded in the game.
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Re: [Mod] Advanced area protection [areas]

Postby Krock » Sat Jul 14, 2018 8:09 am

frbitten wrote:I solved the problem.

You moved the mod from the correct location into the wrong one. Move it back to minetest/mods and configure your world and enable the mod. See this or a similar video for detailed instructions.
If you put your mods into minetest_game, they will be enabled for all your worlds and updating minetest_game to a newer version will become a pain.
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Re: [Mod] Advanced area protection [areas]

Postby Chiantos » Fri Jul 27, 2018 1:16 pm

Hello,

Where can i Modify pos 1 Y and pos 2 Y ? For pos 1 y = -30000 and pos 2 y = 30000 ? For create a Height of -30000 to 30000 for all Areas ?

Good day
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Re: [Mod] Advanced area protection [areas]

Postby mase » Tue Dec 04, 2018 5:11 pm

I have self protected an area, but other users still can build and remove blocks.
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Re: [Mod] Advanced area protection [areas]

Postby BuckarooBanzay » Wed Dec 05, 2018 9:29 am

mase wrote:I have self protected an area, but other users still can build and remove blocks.


Are you sure the other players don't have the areas or protection_bypass privilege?
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Re: [Mod] Advanced area protection [areas]

Postby mase » Wed Dec 05, 2018 10:04 am

No, they only have the interact and the areas_high_limit privilege. Self protection is enabled. Only the admin has the areas privilege.
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Re: [Mod] Advanced area protection [areas]

Postby fridolin2 » Thu Mar 07, 2019 11:42 am

Dear ShadowNinja:
can you please add an function to add groups in an area?

e.g. : player1, player2, player3, are defined as group1

so i can add in an area the group1 as owner, so there can mine and build player1, player2, and player3.

that would be very usefull for building on a big project with more peoples
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Re: [Mod] Advanced area protection [areas]

Postby Tikilou » Mon Mar 25, 2019 3:52 pm

Hi, thanks for the area mod, i have a question, this is possible to add same borders like Worldedit mod ? It's very usefull to real time show complete area selected.

Code/textures seems be here => https://github.com/Uberi/Minetest-World ... t_commands

Somes screenshots :


Image

Image
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Re: [Mod] Advanced area protection [areas]

Postby paramat » Mon Mar 25, 2019 10:25 pm

ShadowNinja is absent recently, does anyone else have push access to the repo? I have an issue i need to discuss in private, anyone with push access please PM me.
If not, maybe this mod should move to 'minetest mods' to be maintained? It is very popular.
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Re: [Mod] Advanced area protection [areas]

Postby sofar » Tue Apr 02, 2019 4:31 am

I've forked this to: https://github.com/minetest-mods/areas

I've also merged some PR requests. If you didn't see your PR applied, please ping me and we can discuss (there were likely merge conflicts or unaddressed comments).

Let's maintain this together in minetest-mods until SN returns!
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Re: [Mod] Advanced area protection [areas]

Postby cHyper » Wed Apr 03, 2019 4:59 pm

is this mod compatible to MineClone2? are there any mods out there?
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Re: [Mod] Advanced area protection [areas]

Postby sofar » Wed Apr 03, 2019 7:37 pm

cHyper wrote:is this mod compatible to MineClone2? are there any mods out there?


There shouldn't be any issues with using it in different games. The underlying mechanisms are all identical - give it a try?
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