[Mod] No More Guests! [no_guests]

Re: [Mod] No More Guests! [no_guests]

Postby Festus1965 » Sun Jan 27, 2019 11:07 am

This mod is still my best Option to get rid of the other clones - i have no (2 eceptions) Gamers with 2 oder 3, even 4 diggits.
And as long some Minetestservers still let them in, as not using this easy starting solution, the other clones will keep famous, as getting advantages (cheating).

Just a fast check on Top servers:
* Blocky Survival: 35 Gamer with 13* mit 2 digit, und 2* glibberish names would not be at my server
* Celines Wildes Land: 23 Gamer, no digit player, no uselessname - and gamers just changed there name as i have seen them before with diggit, get banned for 30 days with text about wrong app
* SkyWars: 26 Gamer, 3 2 diggit, 14 2 diggit, 1 4 diggit ...
* Capture the Flag: 13 Gamer, 1 2 diggit names
* Red Cat Creative: 10 sum, 5 2* diggit, 1 3*diggit ...
* Sonos Survival; 15 with 5* 3diggit, 1* 2diggit
and so on ... just fast 65 gamers with nearly sure wrong app - could get easy off

so as long we give them (cloned wrong) apps a place to game ... they win.
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Re: [Mod] No More Guests! [no_guests]

Postby Festus1965 » Sun Jan 27, 2019 10:30 pm

here my working solution
Code: Select all
local disallowed = {
["admin"]         =   "a) Admin accounts are disallowed on this server.  "..
                        "Please choose a proper username and try again.",
["guest"]         =   "b) Guest accounts are disallowed on this server.  "..
                        "Please choose a proper username and try again.",
["[4a]dm[1il]n"]      =   "c) That is a clearly false, misleading, or otherwise disallowed username. "..
                        "Please choose a unique username and try again.",
["^[0-9]"]         =   "d) All-numeric usernames are disallowed on this server. "..
                        "Please choose a proper username and try again.",
["^[0-9]+$"]         =   "e) All-numeric usernames are disallowed on this server. "..
                        "Please choose a proper username and try again.",
["[0-9].-[0-9].-[0-9].-[0-9].-[0-9]"]   =   "f) Too many numbers in your username. Please try again with less than five digits in your username.",
["^[A-Za-z]+[0-9][0-9][0-9]+$"]      =   "g) Please choice your own username without 3 numberes. Only Minetest.net App wished here.",
["^[A-Za-z]+[0-9][0-9][0-9]+[A-Za-z]+$"]=   "h) Please choice your own username without 3 numberes. Only Minetest.net App wished here.",
["^[A-Za-z]+[0-9][0-9]+$"]      =   "i) Please choice your own username without 2 numbers. Only Minetest.net App wished here.",
["^[A-Za-z]+[0-9][0-9]+[A-Za-z]+$"]   =   "j) Please choice your own username without 2 numbers. Only Minetest.net App wished here.",
["^[A-Za-z]+[0-9]+$"]         =   "k) Please choice your own username without a number. Only Minetest.net App wished here.",
}


sure can be done better,
also used for remind some users about there nick on my server
Code: Select all
["LVR"]         =   "nur als Mooncarman",
["Mooncarguy"]      =   "nur als Mooncarman",
to use only one nick

or block more kind of same nick start used (here a cheating app user from palestina)
Code: Select all
["AHMA+$"]      =   "just a religious cheater"


and can be used to allow some existing normally blocked gamers to get in
Code: Select all
local allowed = {"2_waldberg", "anju64", "stonemen73", "modron98", "phillipking1"}
what need a change code somewhere - what i didn't get work yet with using allowed
Code: Select all
local lname = name:lower()
   for re, reason in pairs(disallowed) do
      if lname=="2_waldberg" or lname=="anju64" or lname=="stonemen73"  or lname=="modron98"  or lname=="phillipking1" or lname=="felix7" then break end
      if lname:find(re) then
         return reason
      end
   end
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Re: [Mod] No More Guests! [no_guests]

Postby lilo » Sat Feb 16, 2019 5:03 pm

Hi,

it is possible to detect double letters at begin or at end of name? For example xxCOOLxx .
My regex a{2,}|b{2,} … will not work.

greets
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Re: [Mod] No More Guests! [no_guests]

Postby kaeza » Sat Feb 16, 2019 6:41 pm

You can try "^([a-z])%1" and "([a-z])%1$", or simply "^[xX][xX]+.-[xX][xX]+$" or such.
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Re: [Mod] No More Guests! [no_guests]

Postby lilo » Sat Feb 16, 2019 10:15 pm

Thx, this will be work :)

greets
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Re: [Mod] No More Guests! [no_guests]

Postby Festus1965 » Sun Feb 17, 2019 12:00 am

lilo wrote:Thx, this will be work :)greets


please tell what code worked here in code, that others don't have to guess also.
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Re: [Mod] No More Guests! [no_guests]

Postby lilo » Sun Feb 17, 2019 3:11 pm

Hi,

i used "^([a-z])%1" and "([a-z])%1$".

greets
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Re: [Mod] No More Guests! [no_guests]

Postby lilo » Sat Mar 02, 2019 6:50 pm

Hi,

I'm not sure if I misunderstand the feature, but if I block the admin's account name, then I don't get to the server myself. Was that thought or where is the trick?

Greets
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Re: [Mod] No More Guests! [no_guests]

Postby Festus1965 » Mon Mar 04, 2019 10:21 am

lilo wrote:I'm not sure if I misunderstand the feature, but if I block the admin's account name, then I don't get to the server myself. Was that thought or where is the trick?


then not a trick, more stupid to block own names ...
it should block unwanted names, like massive for Example name123 accounts, which belong to a not minetest app ...

I also have included some exceptions for old gamer, falling in that rules now, but confirmed, so can also use for admin ...
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This is the worst mod ever

Postby Wuzzy » Thu Apr 04, 2019 10:39 am

I can't say how much I hate this mod. This is the worst mod ever. 0/10
It's so annoying having to try out multiple user names until the server finally lets me in. Only to figure out that I am forced to enter a bogus password …

Especially the number restriction is so arbitrary. Why do you encourage server operators to add random name restrictions that don't make sense?

And all I just wanted to do is to have a quick peek at the server. So frustrating, being forced to jump through 10000 hoops. Why aren't we allowed to just have a quick glance and always are forced to think of a “clever” name every freaking time? Thinking is exhausting!

And worst of all, almost everyone uses this crap mod. I hate it SO much!
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Re: This is the worst mod ever

Postby Linuxdirk » Thu Apr 04, 2019 12:17 pm

Wuzzy wrote:I can't say how much I hate this mod. This is the worst mod ever. 0/10

And it does not even solve an issue. Instead it just hides the symptoms.
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Re: This is the worst mod ever

Postby sorcerykid » Thu Apr 04, 2019 1:13 pm

Wuzzy wrote:I can't say how much I hate this mod. This is the worst mod ever. 0/10
It's so annoying having to try out multiple user names until the server finally lets me in. Only to figure out that I am forced to enter a bogus password …


Haven't you heard Wuzzy? Guests are not welcome on Minetest servers.
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Re: This is the worst mod ever

Postby Festus1965 » Thu Apr 04, 2019 1:45 pm

sorcerykid wrote:Haven't you heard Wuzzy? Guests are not welcome on Minetest servers.


So it seams need to create a new fork names [Mod] no_crazy_names, and one [Mod] stop_autogen_names ... hihi
and depending on serverlist_counter [Mod] only_fullpoint_players
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Re: This is the worst mod ever

Postby Linuxdirk » Thu Apr 04, 2019 3:14 pm

Festus1965 wrote:and one [Mod] no_auto_generated_names ...

How can you tell if a name was automatically generated. Maybe someone deliberately named themselves "Foobar1234"? :)
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Re: This is the worst mod ever

Postby Festus1965 » Thu Apr 04, 2019 4:34 pm

Linuxdirk wrote:How can you tell if a name was automatically generated. Maybe someone deliberately named themselves "Foobar1234"? :)

I guess, but name123 I will always block - as it is so much here on the first 2-3 0.4.x servers - I just don't remember the app it did.
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Re: [Mod] One of the most useful mods ever

Postby Gundul » Thu Apr 04, 2019 5:06 pm

Just want to tell that I use this mod for years and I really, really like it. It saved me
lots of time, lag on my servers and headache caring about people who already get exhausted
by just thinking for a new name for a free game on my servers. Oh not to forget the servers
I pay for.

So please take 10 seconds of your life to think about a name for playing on my servers.
I invest much more in them than that.
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Re: [Mod] No More Guests! [no_guests]

Postby Festus1965 » Fri Apr 05, 2019 1:40 pm

This should be normal ?
Player list about 5.4. 20 pm local time
13* 3 number follow
just each 1 time 2 or 4 number
5 "normal ?" names
together was 20, ... and most just the first, some time also 2nd top server ... haha

But I agree might be better to separate this mod into like wrote up, started already to prepare them
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Re: [Mod] No More Guests! [no_guests]

Postby sorcerykid » Fri Apr 05, 2019 11:05 pm

Festus1965 wrote:This should be normal ?
Player list about 5.4. 20 pm local time


I'm not sure why you are so concerned about other servers, that don't have overly restrictive naming policies. I think it's cool that some server operators are welcoming of all players, despite the nonsensical ranking algorithm that penalizes servers that allow "guests".
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Re: [Mod] No More Guests! [no_guests]

Postby Festus1965 » Fri Apr 05, 2019 11:35 pm

sorcerykid wrote:I'm not sure why you are so concerned about other servers ...


Learning, learning ... to understand and maybe later prevent my own server from similar situations.
The last thing you learn in your life is to die. So learning never stop.

And I am not only write [Mod]s for my server, this is a community and we should work together.
Sure, it is everyone admins decision what to do, but as I remember that this name123 player came basic from a not original minetest app, that is also (another) concern, to force using the original minetest app, and not clones.
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Re: [Mod] No More Guests! [no_guests]

Postby Festus1965 » Sat Apr 06, 2019 2:10 am

and collecting facts ...:
new screenshot just now 21 of 36 are like this, mean 58% off all similar strange name convention ??? : player_2019-04-06
so always a lot of them, not fixing into any normal spreading of names on all servers, on the first server with 0.4.x
I don't have to use much imagination to guess that this is special and not natural. And also our original client does not support or help with player names, so it must be ... another, just wanna know there IPs ...
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Re: [Mod] No More Guests! [no_guests]

Postby Festus1965 » Mon Apr 08, 2019 12:52 pm

again, just lucky see 23 of 40 have this 3 diggit convention,
player_2019-04-08_19-44-43.png
and as the server admins of this servers don't check out some details,
and I have tried to ask them on IFS about 50 times, NO ONE answers,
I guess I need to setup a 0.4.x server and catch them myself without no_guests and check the IPs a bit, if there is a hint about, and special ask them about app they use (if they are not bots or something).
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Re: [Mod] No More Guests! [no_guests]

Postby sorcerykid » Mon Apr 08, 2019 9:19 pm

I don't see what there is to "learn". You are going to setup a 0.4.x server just to "catch" players that you don't even want on your server. That is completely illogical. If these are players that you don't like and that are already blocked from your server, then it seems confounding that you obsess about them joining other servers that are accepting of these players. Why does it matter?
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Re: [Mod] No More Guests! [no_guests]

Postby Festus1965 » Mon Apr 08, 2019 11:35 pm

sorcerykid wrote:I don't see what there is to "learn". You are going to setup a 0.4.x server just to "catch" players that you don't even want on your server. That is completely illogical. If these are players that you don't like and that are already blocked from your server, then it seems confounding that you obsess about them joining other servers that are accepting of these players. Why does it matter?


learning bout what are you refusing as where they are coming from ! What is the reason about so much same convention and only on first one or two top servers, but not spread to all 0.4.x servers as it might be normal for my thoughts.
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Re: [Mod] No More Guests! [no_guests]

Postby sorcerykid » Tue Apr 09, 2019 2:31 am

They join the top servers because they are popular. That is how popularity works.

Server is popular => Players join server because it's popular (rinse, cycle, repeat)

It's also possible they don't join other servers because they are blocked or the server is 5.0.
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Re: [Mod] No More Guests! [no_guests]

Postby Mineminer » Tue Apr 09, 2019 2:40 am

sorcerykid wrote:They join the top servers because they are popular. That is how popularity works.

Server is popular => Players join server because it's popular (rinse, cycle, repeat)

It's also possible they don't join other servers because they are blocked or the server is 5.0.


Up to a point, if rules, machine cannot keep up (eg lag), admins and/or mods are implementing garbage punishments/punishing excessively/etc, and/or etc popularity will go down the tube.

A popular server is all well and good but it comes at the cost of having to having a "fine line" to which to uphold or else you risk missing the popularity train.
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