Download and rename to 'fracture'
https://github.com/paramat/fracture/archive/master.zipBrowse code
https://github.com/paramat/fractureFor latest stable Minetest back to 0.4.8
Depends default
Licenses: code WTFPL
Use with mapgen v6 or v7.
Every few thousand nodes a weblike wall of floatlands will emerge, at it's thickest the wall creates an almost continuous route upwards, with minimal (and therefore more enjoyable) stair/pillar building. The large scale web extends through all space and creates a survival-travel challenge to reach any realm that may be stacked above.
Basic 3 biomes: appletree forest with flowers, grass. Desert with cacti and shrub. Taiga with snowy pines.
Dirt/sand stability system.
Vertical overgeneration for no discontinuities at chunk borders.
Layers of 16x16 clouds every chunk but not within 1kn of core clouds.
All default ores.
Fissure systems, large central voids.
Use of 2 simillar 3D noises with their wavelengths in the golden ratio for maximum dissonance: this breaks up the slightly gridlike appearence of 3D noise, the structures are more organic and have less grid alignments.
The option of using this mod as a realm in singlenode remains, edit the boolean in 'functions.lua' file, and YMIN YMAX parameters.