Diamond knight wrote:someone needs to fork this mod and make it actively developing again, it is so outdated, you can't even use 3d armor with this mod yet.
Diamond knight wrote:someone needs to fork this mod and make it actively developing again, it is so outdated, you can't even use 3d armor with this mod yet.
Diamond knight wrote:and I agree with the previous post about the ghost thing, this is a good framework but ghosts and posessing do not always fit in with every subgame/mod
cHyper wrote:how can i change the spawn rate of the mobs to get more sheeps for instance.
MirceaKitsune wrote:cHyper wrote:how can i change the spawn rate of the mobs to get more sheeps for instance.
Look in creatures_races_default/init.lua at the creatures:register_spawn functions. The parameters there define the overall spawn rate of each creature.
Diamond knight wrote:Will this mod be updated once the player API comes in 5.0? It is kinda buggy in modern versions and could use the new functions such as player collision box changes and such.
---------------- My Question
Raj asks:
Can anyone tell me what changes are required within creatures_mod to compensate for new MT.5.0.dev offset?
*in-process*
Arinor_78 wrote:(I found a bug???) I enabled this mod in a test world, to see how it worked, and everything was working fine, for a while. Everything worked while I was a ghost and when possessing a human. But when I tried to possess a mouse, it kind of worked, but "mouse particles" were flowing off of me. Same thing happened when trying to possess a rabbit. Is that supposed to happen???
MirceaKitsune wrote:Arinor_78 wrote:(I found a bug???) I enabled this mod in a test world, to see how it worked, and everything was working fine, for a while. Everything worked while I was a ghost and when possessing a human. But when I tried to possess a mouse, it kind of worked, but "mouse particles" were flowing off of me. Same thing happened when trying to possess a rabbit. Is that supposed to happen???
Not that I'm aware of. If you see it again, please make a screenshot, I'm curious now.
MirceaKitsune wrote:Interesting. I always use the latest Git version of Minetest and Minetest Game, but never saw that myself. I should investigate if it's an issue from my mod next time I can get around to this again.
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