Hello everyone, after I play many times on Survival X server, I decide to make normal models for monsters, I very don't like their cubic form,because they have awfull animations and models.
One important thing - If you wanna make your own mobs, you must work only on Blender 3D, I use Blender 2.70, that programm includes export for format X and Minetest works very good on that format! My model recreating takes three days in first try, I just use 3DS Max for moddeling and change it to Blender 3D was hard for me, but on finish of moddeling I must say,
3DS Max - Sucks!!!I take dirt monster to recreate, and everything was awesome. But when I test mob in game I find many awfull bugs in scripts.
First bug: Line "speed_run" don't do anything! Seriously, I change it and animation of run not changes, but when I change line "speed_normal", models moves faster! So after thins I just make my model walks faster for something like run...
By the way, every animation part need their own speed. Because animation of waiting on my model is too fast, but if I change animation speed, mob will walks too slow. I won't increases frame count, because it increases weight of file and this will bad for servers!
Bug two: Monsters have one sound as random played ogg file. I find MC like Zombie with sounds for other actions, hit, attack and death. But sounds of attack is not play when mob attack player. By the way, if mob may shoot on player, they play sound when shoot something. So this problem have only sound of attack and I guess that because it have that name and conflicts with sometihing other...
And I wanna see full list of imposible sounds for mobs!
Bug three: It's not bug, just important thing for optimisation. Script's not includes LOD to make lesser polygons on model to make them easier for game render. I know it will be hard and need many files to make LOD, but I hope someone add distance for mob model when they dissapear, but continues works. Or else my models will eat all FPS in multiplayer or big count of mobs in singleplayer!
Bug four: Not bug again, just unused but important feature. I wanna see how mobs fall on ground and lays when they dies. Minecraft have this feature, mobs fall on ground when player kill them, but your scripts make them just "Poof" in air and this is really bad... By the way, I wanna add gibs for my models to make mobs death like Quake 1.5 or Brutal doom!
Bug five: Dungeon masters projectile crushes the game. That fat dudes shot at me, and when their projectiles reach any node, my Minetest throw error in my face! This problem appear on minetest 5.0.0, but I not cheek this on 4.1.7... Someone must fix it, because Dungeon Masters is really awesome monsters and fight with thems is always cool!
Well, that all what I found... I think I give you screenshots, video, blender source and mod... I thought I change all models, and then show you them, but aftter all these bugs I don't want continue work on my idea. Because scripts work is too bad and ruines everything!
I hope someone will do something with this. And Minetest mobs will kick ass of Minecraft!
DEMO VIDEOMod with my model of dirt monster!Blender source files!