[GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Re: [Game] Post-apocalyptic Fallout World [aftermath]

Postby xeranas » Sun Apr 16, 2017 6:01 pm

maikerumine wrote:Removed this from the repo, try again now.

fixed!
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby maikerumine » Mon Apr 17, 2017 5:37 pm

Quick update!

Merged both game and server threads into this one, to keep things simple and less scattered.
See post number 1 to see all changes.
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby GreenDimond » Mon Apr 17, 2017 6:50 pm

It appears that guns such as the Eagle handgun destroy corpses on death. Most guns leave their victims, but some don't. Great game!
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Re: [Game] Post-apocalyptic Fallout World [aftermath]

Postby anuser » Mon Apr 17, 2017 11:50 pm

maikerumine wrote:Was it the wrecked car or dribble? Dribble are broken.


That was a car you can drive like cart or boat. I am not a coder, but maybe it could be fixed by disabling the possibility of punching a car or copy a code from carts for that event. I can imagine that I could try something like that in a first way, but I do not understand well how mod code works.

GreenDimond wrote:It appears that guns such as the Eagle handgun destroy corpses on death. Most guns leave their victims, but some don't. Great game!


Server version have shotguns which kill mobs immediately but dead mob leaves no bones. I think that is some kind of intended disadvantage of such powerful weapon. If you want searchable bones with free items, need to fight against mob with less powerful weapon - mob need to have a chance for wining during the fight. But I do not understand the ammunition. It seems that "Ammo pack" is not useful at all or only for smelting for copper inglots. Rifle need a rifle ammo but I think I didn`t seen the bullets decreasig with shooting like ammo for shotgun does... or maybe I am wrong?

Again, thanks for great and challenging game, server (even if laggy with FPS 3-10) and a server map. Now I can make some plans for exploration :D
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby maikerumine » Mon May 01, 2017 6:37 pm

THE SERVER HAS CHANGED PORT TO 30004
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby GreenDimond » Thu May 04, 2017 5:26 pm

I get a heck-ton of lag on this server now. I think it is just me though. But maybe you could switch to snowdrift since it is much lighter than weather_pack and does the same thing.
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby GreenDimond » Wed May 17, 2017 10:27 pm

Why is the server down?
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby GreenDimond » Fri May 19, 2017 4:59 pm

It's back up! :D
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby maikerumine » Sun Jun 04, 2017 6:27 pm

SERVER updated to 4.16 :) Runs great!
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby toby109tt » Sat Jun 17, 2017 9:29 pm

It's a shame this subgame is so laggy in single player :/
Can that be fixed?

Also can more content be added
Like more biomes and items?
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby maikerumine » Mon Jun 19, 2017 3:21 am

toby109tt wrote:It's a shame this subgame is so laggy in single player :/
Can that be fixed?

Also can more content be added
Like more biomes and items?

Yes, I would need to remove a few mayhem mods and thin out the mobs.
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby ManElevation » Mon Sep 11, 2017 5:22 pm

oh wow looks great!
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby maikerumine » Sat Nov 11, 2017 9:03 pm

Aftermath is back online. :)
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby Chem871 » Sat Nov 18, 2017 4:06 pm

5 minutes playing this subgame in singleplayer, and I love it. Would you add a radsuit? And maybe a radiation-detector? I forget what it's called.
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Re: [Game] Post-apocalyptic Fallout World [nuclear_holocaust

Postby Picocoder » Sun Dec 31, 2017 12:36 am

maikerumine wrote:
Dragonop wrote:This is great! I checked the server out and it is a nice subgame, but, one little thing, how am I supposed to get toxic water if I will die when close enough? hahaha

Get this from main land, a quick scoop with bucket works like a charm. ;-) The MUD is instant death, till I make a special suit of armor for the game.

Maybe use and modify 3d_armor mod's hazmat suit as the "special suit of armor"
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Re: [Game] Post-apocalyptic Fallout World [nuclear_holocaust

Postby Stix » Sat May 12, 2018 3:19 pm

Picocoder wrote:
maikerumine wrote:
Dragonop wrote:This is great! I checked the server out and it is a nice subgame, but, one little thing, how am I supposed to get toxic water if I will die when close enough? hahaha

Get this from main land, a quick scoop with bucket works like a charm. ;-) The MUD is instant death, till I make a special suit of armor for the game.

Maybe use and modify 3d_armor mod's hazmat suit as the "special suit of armor"

thats what id suggest, i think many ppl would agree with this.
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby Stix » Sat May 12, 2018 3:19 pm

when will the server be back up?
*EDIT: also could you remove simple-shooter? having 2 very different gun mods (both asthetically/and function) is a very bad idea imo.
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby Skamiz Kazzarch » Sun Dec 16, 2018 8:54 pm

Claimed one of the abandoned town buildings.
+ pics
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby Skamiz Kazzarch » Tue Dec 18, 2018 6:50 pm

Interior construction has begun.
+ Spoiler
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby Skamiz Kazzarch » Wed Dec 19, 2018 5:54 pm

A new food source was aquired.
+ Spoiler
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby Skamiz Kazzarch » Thu Dec 20, 2018 9:14 pm

So I learned in the forum that cactus can act as fuel.
+ cactus farm
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby Skamiz Kazzarch » Wed Jan 09, 2019 7:39 pm

A need for ducttape arised:
+ bamboo

In other news I want to amend my previous estimate of 4 axes per cactusfarm harvest to 16. Which together with the other field of cactus makes 32 axes per harves for one full inventory. Gues what I needed ducttape for.

After getting bored with the hotel build (almost finnished), I moved my area of interest to spawn.
+ newbarea


The last week or so the server seems to be having lag problems with frequent downtimes as well. What's up with that?
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Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]

Postby JenCel » Mon Apr 15, 2019 2:17 pm

Hello!
I downloaded your the game today and I really like it. But I've got one problem: I do not receive a crafting guide when entering a new world for the first time. Or do you only get one if playing the server?

Thank you in advance!
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