voxelproof wrote:I have a strange presentiment that you didn't build this road manually. How did it come into being? And these nice cuboid caves in your previous post? Is it perhaps a terrain generator feature?
The road is all noise, and extends pretty much everywhere. It's generated the same way Paramat did his roads mod (I think), except that my mapgen produces loads of flat terrain, so I don't have to deal with tunnels or hills. It wouldn't work on any other mapgen, and being noise-based, I get little bugs like this racetrack.
The caves are a noiseless cave system I keep playing with (because 3D noise sucks up so much processor time). I started with spheroids, but they cause problems and don't look very pretty, so I'm leaning toward cubic shapes.
It makes me think of the great machine of the Krell more than caves though.
I still can't get the caves to stay below ground, despite my best efforts, so I keep turning them off.