Post your screenshots!

Re: Post your screenshots!

Postby Stix » Wed Mar 20, 2019 2:10 am

For those who say cobble is too ugly to be used in building: Image Image Image This was built only with nodes found in Minetest 0.3.1
Stix
Member
 
Posts: 1364
Joined: Fri Aug 04, 2017 2:19 pm
In-game: Stix [+alts]

Re: Post your screenshots!

Postby Stix » Wed Mar 20, 2019 2:39 am

The entire build at night:Image
Stix
Member
 
Posts: 1364
Joined: Fri Aug 04, 2017 2:19 pm
In-game: Stix [+alts]

FAIL

Postby Wuzzy » Wed Mar 20, 2019 7:23 am

@paramat: LOL, the clouds API is not new in 5.0.0.

----------

Image
Wuzzy
Member
 
Posts: 3429
Joined: Mon Sep 24, 2012 3:01 pm
GitHub: Wuzzy2
In-game: Wuzzy

Re: Post your screenshots!

Postby Hume2 » Wed Mar 20, 2019 4:05 pm

Stix wrote:The entire build at night:Image

Nice. I always thought that cobble doesn't look bad itself.
Hume2
Member
 
Posts: 252
Joined: Tue Jun 19, 2018 8:24 am
GitHub: Hume2
In-game: Hume2

Boxes

Postby duane » Thu Mar 21, 2019 4:11 am

Image
duane
Member
 
Posts: 1334
Joined: Wed Aug 19, 2015 7:11 pm
GitHub: duane-r

Re: Boxes

Postby Lone_Wolf » Thu Mar 21, 2019 4:33 am

duane wrote:Image

Cool. Maybe the start of an interesting dungeon raiding game?

-----------------------

Image
Lone_Wolf
Member
 
Posts: 2143
Joined: Sun Apr 09, 2017 5:50 am
GitHub: LoneWolfHT
In-game: Lone_Wolf

Re: Boxes

Postby duane » Thu Mar 21, 2019 8:43 am

Lone_Wolf wrote:Cool. Maybe the start of an interesting dungeon raiding game?


Sounds way too ambitious for me. : )

--------------------------------------

Just need a school of sharks and it's ready for the next Bond flick.

Image

Image

Image
duane
Member
 
Posts: 1334
Joined: Wed Aug 19, 2015 7:11 pm
GitHub: duane-r

Re: Post your screenshots!

Postby BrunoMine » Thu Mar 21, 2019 7:15 pm

Chickens balancing in the sky
Image
BrunoMine
Member
 
Posts: 1039
Joined: Thu Apr 25, 2013 5:29 pm
GitHub: BrunoMine

Boxes

Postby duane » Fri Mar 22, 2019 7:56 am

How many chickens can dance on the head of a pin?

---------------------------------

Image

Image
duane
Member
 
Posts: 1334
Joined: Wed Aug 19, 2015 7:11 pm
GitHub: duane-r

Re: Boxes

Postby twoelk » Fri Mar 22, 2019 9:01 am

duane wrote:How many chickens can dance on the head of a pin?

---------------------------------

??
chickens?
under them trees?
twoelk
Member
 
Posts: 1307
Joined: Fri Apr 19, 2013 4:19 pm
GitHub: twoelk
In-game: twoelk

Re: Boxes

Postby Linuxdirk » Fri Mar 22, 2019 9:35 am

Lone_Wolf wrote:Image

What view range settings to you use? This looks nice.
Linuxdirk
Member
 
Posts: 1911
Joined: Wed Sep 17, 2014 11:21 am
In-game: Linuxdirk

Re: Boxes

Postby Lone_Wolf » Fri Mar 22, 2019 2:58 pm

Linuxdirk wrote:
Lone_Wolf wrote:Image

What view range settings to you use? This looks nice.

I put it up to about 400 for that pic. I have fog_start at 0.01 too

EDIT: Forgot to put in a screenshot
Image
Lone_Wolf
Member
 
Posts: 2143
Joined: Sun Apr 09, 2017 5:50 am
GitHub: LoneWolfHT
In-game: Lone_Wolf

Re: Boxes

Postby voxelproof » Fri Mar 22, 2019 3:45 pm

Lone_Wolf wrote:I put it up to about 400 for that pic. I have fog_start at 0.01 too


And FOV about 90, I guess.

Valleys "Turbo".

Image

Image

Image

I've scaled this nice summit which is about 560 nodes high a few times with little help of handholds, but I suppose there's probably a 'classic' path to the top.
voxelproof
Member
 
Posts: 794
Joined: Sat Aug 05, 2017 8:13 am

Re: Boxes

Postby Lone_Wolf » Fri Mar 22, 2019 4:18 pm

voxelproof wrote:
Lone_Wolf wrote:I put it up to about 400 for that pic. I have fog_start at 0.01 too


And FOV about 90, I guess.

Oh, that too. I feel like I'm half blind if it's any smaller than that

------------------

Image
Lone_Wolf
Member
 
Posts: 2143
Joined: Sun Apr 09, 2017 5:50 am
GitHub: LoneWolfHT
In-game: Lone_Wolf

Re: Post your screenshots!

Postby Linuxdirk » Fri Mar 22, 2019 11:02 pm

Who said that houses have to be over ground?

Image

Image Image Image Image

Gallery
World file (no mods)
Linuxdirk
Member
 
Posts: 1911
Joined: Wed Sep 17, 2014 11:21 am
In-game: Linuxdirk

Re: Post your screenshots!

Postby duane » Sat Mar 23, 2019 1:30 am

Linuxdirk wrote:Who said that houses have to be over ground?


Certainly not anyone in Australia... or The Shire.

---------------------------------

Image
duane
Member
 
Posts: 1334
Joined: Wed Aug 19, 2015 7:11 pm
GitHub: duane-r

Re: Post your screenshots!

Postby davidthecreator » Sat Mar 23, 2019 7:16 am

Linuxdirk wrote:Who said that houses have to be over ground?

Image

Image Image Image Image

Gallery
World file (no mods)


*Has Classic Minecraft on online browser flashbacks*
davidthecreator
Member
 
Posts: 303
Joined: Mon Aug 18, 2014 7:48 pm
GitHub: daviddoesminetest
In-game: DavidDoesMinetest

Re: Post your screenshots!

Postby SB66 » Sat Mar 23, 2019 8:58 pm

Linuxdirk wrote:Who said that houses have to be over ground?

Image

Image Image Image Image

Gallery
World file (no mods)


funny :)
seen today on the main site of youtube.....
....https://www.youtube.com/watch?v=CwsDKy6xsAQ
Image









OSS:
Image
SB66
Member
 
Posts: 82
Joined: Sat May 17, 2014 5:50 pm

Re: Post your screenshots!

Postby Festus1965 » Sat Mar 23, 2019 11:53 pm

in parts of Australia it is normal to life under ground, as too hot upstairs, and beside they dig opals, if I remember right ...
Festus1965
Member
 
Posts: 945
Joined: Sun Jan 03, 2016 11:58 am
GitHub: Minetest-One
In-game: Thomas Explorer

Random Torch Attack

Postby duane » Sun Mar 24, 2019 1:07 am

I'm so sick of most of my worlds being shrouded in darkness.

Image

Image

Image
duane
Member
 
Posts: 1334
Joined: Wed Aug 19, 2015 7:11 pm
GitHub: duane-r

Overloaded

Postby duane » Sun Mar 24, 2019 3:45 am

How much crap can I squeeze into one world?

Image

Image

It's a testament to the flexibility of minetest that it can handle this much weirdness, but how much more can it take? Heh.
duane
Member
 
Posts: 1334
Joined: Wed Aug 19, 2015 7:11 pm
GitHub: duane-r

Long Fall

Postby duane » Sun Mar 24, 2019 4:30 pm

Watch that first step... it's a doozy!

Image
duane
Member
 
Posts: 1334
Joined: Wed Aug 19, 2015 7:11 pm
GitHub: duane-r

Minetest 3D

Postby voxelproof » Sun Mar 24, 2019 8:17 pm

I'm very pleased to say that 3D mode in MT 5 now works properly, and the settings of angles of perspectives and parallax create really pleasing, perfect stereoscopic images:

Image
voxelproof
Member
 
Posts: 794
Joined: Sat Aug 05, 2017 8:13 am

Secrets of the Pyramids

Postby duane » Mon Mar 25, 2019 2:21 am

Image

Image

People who live in glass pyramids, underwater should definitely not throw stones...

Image
duane
Member
 
Posts: 1334
Joined: Wed Aug 19, 2015 7:11 pm
GitHub: duane-r

Re: Post your screenshots!

Postby ShadMOrdre » Mon Mar 25, 2019 8:18 am

Duane,

Since you are obviously still playing with the code, what are your plans for the Geomoria mod? IIRC, you had previously stated you were "abandoning" the code. :( I'm also asking because I have a simple change to the code that removes the deep chasms, while keeping the stairs down into the abyss. Essentially, it also means licensing, since, iirc, it's apache license.

IMHO, Geomoria is THE best dungeon mod MT has. Your work is phenomenal. I gotta go figure out how to make more "rooms/areas" for use with it, and how to spawn them in mountains without cutting through.

Those dungeons fit all too well with some of the other things I've been working on.... (Nearby the last image is another peak with a stairway to heaven, errr, hellllllll.) Working on adding the Balrog, dwarves, gobllins, and other appropriate mods.

Castle Wars anyone?
Image

Villages that blend at any altitude
Image

mgv7 Volcanic Peaks including optional lava filled craters.
Image
ShadMOrdre
Member
 
Posts: 285
Joined: Mon Dec 29, 2014 8:07 am
GitHub: ShadMOrdre
In-game: shadmordre



Return to General Discussion



Who is online

Users browsing this forum: Bing Bot [Bot] and 0 guests