v-rob wrote:That's pretty cool, Duane. I like the thought of puzzles, since I'm not a big fan of combat myself. Are they randomly generated?
duane wrote:So far, there's only the one type. I'm thinking about doing a sliding puzzle, but it might be too easy -- certainly you couldn't lose one. I also thought about a big rubik's cube, but that seems way too difficult.
SB66 wrote:
should reactivate this map....
ShadMOrdre wrote:In my lib_materials/lib_ecology mods, I finally found an "answer". This is not efficient, cause, well, it needed to work first. It now does. So now the next phase begins. But I'll post the code to github this next week.
ShadMOrdre wrote:Why? Because I can.
Lone_Wolf wrote:727 nodes tall. Not counting the tree on top
voxelproof wrote:Lone_Wolf wrote:727 nodes tall. Not counting the tree on top
Is it Carpathian mg? Looks very good albeit I'm not sure whether the whole of the mountain was generated (it looks that it was).
Lone_Wolf wrote:A blindly modified Carpathian. It has nice mostly flat land and towering mountains like that one there. In addition to patches of small hills. I've even seen a few small craters.
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