Post your screenshots!

Re: Post your screenshots!

Postby voxelproof » Wed Apr 17, 2019 5:18 pm

... like the Hulk (probably, I'm not an expert in monstrosities):

Image

However perhaps the most frightening one is this strange jet cat. After a closer examination it appears to be the most staggeringly potent weapon of mass destruction by unstoppable laughter that Minetest ever saw.

Image

What's the worst, it glides very smoothly taking graceful turns:

Image

It should be banned.
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Re: Post your screenshots!

Postby ShadMOrdre » Wed Apr 17, 2019 7:15 pm

@voxelproof,

Just add NSSM, and rethink monsters. Nice TP is it? Or are those the graphics of the Monster game?

Just posted the updates to lib_materials/lib_ecology. I still gotta update those posts.
lib_materials
lib_ecology

Also check out my updates to Duanes' Geomoria mod, Geomoria. I might rename this to lib_dungeons, it's such a better option than the built in dungeon code.

200 biomes. Ecosytems( for less stagnant biomes). 50+ plants. 50+ trees. Ground cover, stone, plants and trees unique to each biome, (Still working on fleshing out most of this. Help would be appreciated). Enjoy the views.

Image
Image
Image
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Re: Post your screenshots!

Postby voxelproof » Thu Apr 18, 2019 4:07 am

ShadMOrdre wrote:@voxelproof,

Just add NSSM, and rethink monsters. Nice TP is it? Or are those the graphics of the Monster game?



Monsters game is quite amusing and very well done. The NPCs move smoothly giving the impression of professional implementation. TP which is based on John Smith's tp comes with the game.
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Re: Post your screenshots!

Postby Other_Cody » Fri Apr 19, 2019 3:36 pm

TumeniNodes wrote:
Other_Cody wrote:Most textures for this game are under CC BY-SA 3.0 so screenshots adapt, remix, transform, and/or build upon the material so how do I give appropriate credit to all those who made the textures, provide a link to the license, and indicate if changes, like having many textures in a screenshot, or zooming out, were made. I know I may do so in any reasonable manner, but not in any way that suggests the licensor endorses me or my use. Should I list all the textures copyright holders of the textures in the screenshot and than list myself as the one that made the screenshot under a CC BY-SA 3.0 license file?


You do not need to worry about these things when posting screenshots here.
If your posting a screenshot elsewhere, it is a nice gesture if you mention Minetest/Mintest Game with a link to minetest.net , but it is not required.

If you release a texture pack in which you use other people's textures, which you have tweaked a bit, you can simply do: default_dirt.png - derived from <name of orig artist> default_dirt.png


Thank you for that information and I found a nyancat near the spawn point with mapgen v7.

Image
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Re: Post your screenshots!

Postby Pokecat » Fri Apr 19, 2019 10:50 pm

An update on the tower.
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Re: Post your screenshots!

Postby PEAK » Sun Apr 21, 2019 10:51 pm

Ethereal Valleys evolving

Image
+ more images
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Re: Post your screenshots!

Postby voxelproof » Mon Apr 22, 2019 5:31 pm

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Re: Post your screenshots!

Postby SB66 » Mon Apr 22, 2019 10:08 pm

Image
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Re: Post your screenshots!

Postby FASTPACEDMAN2000 » Thu Apr 25, 2019 2:21 am

PEAK wrote:Ethereal Valleys evolving

Image
+ more images


Man, that skybox!!! Where did you get that????
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Re: Post your screenshots!

Postby v-rob » Thu Apr 25, 2019 3:56 am

Let's look at this formspec:

Image

Let's take a look at the code:

Code: Select all
local formspec = ""
for x = 0, 11 do
        for y = 0, 11 do
                formspec = formspec .."image_button[".. x ..",".. x ..";1,1;logo.png;name;Button]"
        end
end
formspec = formspec.. "image_button[1,1;10,10;logo.png;name;Button]"

minetest.register_globalstep(function(dtime)
        local player = minetest.get_player_by_name("singleplayer")
        if player then
                local controls = player:get_player_control()
                if controls.jump then
                        minetest.show_formspec("singleplayer", "formspec:test", "real_coordinates[]size[12,12]"..
                                formspec..
                        "")
                end
                player:set_look_vertical(math.rad(0))
        end
end)

minetest.register_on_joinplayer(function(player)
        player:set_physics_override({gravity = 0})
end)

minetest.register_on_player_receive_fields(function(player, formname, fields)
        if not player or not formname then
                return
        end
        if fields.name then
                minetest.chat_send_all("Yay!")
        else
                minetest.chat_send_all("Aw.")
        end
end)


Notice anything interesting?

This is currently WIP, but it adds an extra tag real_coordinates[] which unifies all elements to a common coordinate system. I've only implemented the base form window and image buttons, but since I've gotten these to work, the rest will be easy to complete.

The code can be found at https://github.com/v-rob/minetest.
A minimal game for demonstrating the formspecs (which is the code above, and will be updated constantly) can be found at https://github.com/v-rob/minetest_formspec_game. Press space to open the formspec.

Besides coordinating, I'm also planning on making dropdowns optionally return the selected number as opposed to text as something orwell said at viewtopic.php?f=7&t=20186#p343413. I won't be adding state handling like said there because an API could do that without having to muck around in the engine.

Suggestions are always welcome. Once I finish this, I'll make a PR.
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