[macOS] Neoascetic's nightly builds and others

Re: [macOS/OS X] Neoascetic's nightly builds and others

Postby acheron » Sun Jan 15, 2017 5:00 pm

Hi, thank you for caring 'bout us OS X users...

I have problems with your latest builds, my OS X 10.11.6 says the binaries are for 10.12 only. Is this on purpose?
acheron
New member
 
Posts: 4
Joined: Sun Jan 15, 2017 4:56 pm

Re: [macOS/OS X] Neoascetic's nightly builds and others

Postby Morn76 » Sun Jan 15, 2017 6:47 pm

acheron wrote:Hi, thank you for caring 'bout us OS X users...

I have problems with your latest builds, my OS X 10.11.6 says the binaries are for 10.12 only. Is this on purpose?

Looking at neoascetic's .travis.yml file, I'd say yes, the builds are for 10.12:
https://github.com/krondor-game/minetest/blob/builds-osx/.travis.yml#L2
I guess you will have to use homebrew to get MT on 10.11.
Morn76
Member
 
Posts: 655
Joined: Sun Feb 16, 2014 7:45 pm
GitHub: mdoege

Re: [macOS/OS X] Neoascetic's nightly builds and others

Postby acheron » Wed Jan 18, 2017 6:23 pm

Where does homebrew get it's stable builds? Can't I just download it from there?
acheron
New member
 
Posts: 4
Joined: Sun Jan 15, 2017 4:56 pm

Re: [macOS/OS X] Neoascetic's nightly builds and others

Postby Morn76 » Wed Jan 18, 2017 7:12 pm

acheron wrote:Where does homebrew get it's stable builds?

Homebrew currently has "bottles" (i.e. binary packages) for Sierra, El Capitan, and Yosemite, somewhere on its servers I assume: https://github.com/Homebrew/homebrew-games/blob/master/minetest.rb#L15 I think they compile it themselves using the recipe.

You can also use Homebrew to compile the latest git version (with "--HEAD" I believe).
Morn76
Member
 
Posts: 655
Joined: Sun Feb 16, 2014 7:45 pm
GitHub: mdoege

Re: [macOS/OS X] Neoascetic's nightly builds and others

Postby superfly » Sat Feb 04, 2017 2:18 am

I just wanted to chime in on the mouse movement problem. I'm using Mac OS X 10.9 (Mavericks) and I've had the mouse problem for the last few versions of Minetest. Currently using 0.4.14.

I've also experienced the bottom of the pointer problem, which seems to be related to resizing the window from the initial size. If I leave the window at the initial size, the pointer is spot on, but if I resize the window then the point moves to the bottom right.
superfly
New member
 
Posts: 3
Joined: Tue May 19, 2015 6:40 pm
GitHub: whodafly
In-game: superfly

Re: [macOS/OS X] Neoascetic's nightly builds and others

Postby acheron » Tue Feb 07, 2017 4:06 pm

Hi,

what is your mouse movement problem? On the first page of this thread, it says

Looking around with the trackpad/mouse can become sluggish when the frame rate hits 60 fps. Increasing your fps_max in minetest.conf (e.g., "fps_max = 200") helps if this issue bothers you. Patches or pull requests to solve this bug are welcome. :-)


This worked for me, I set it to fps_max 80. (macmini early 2009, OS X 10.11.6, minetest 0.4.14).
acheron
New member
 
Posts: 4
Joined: Sun Jan 15, 2017 4:56 pm

Re: [macOS/OS X] Neoascetic's nightly builds and others

Postby texmex » Tue Feb 07, 2017 6:45 pm

superfly wrote:I've also experienced the bottom of the pointer problem, which seems to be related to resizing the window from the initial size. If I leave the window at the initial size, the pointer is spot on, but if I resize the window then the point moves to the bottom right.

Got the same thing. I can get around by editing the conf file but my less experienced players don't know how. Same goes for fps_max bug.
texmex
Member
 
Posts: 1291
Joined: Mon Jul 11, 2016 9:08 pm
GitHub: tacotexmex
In-game: texmex

Re: [macOS/OS X] Neoascetic's nightly builds and others

Postby texmex » Fri May 26, 2017 7:16 pm

Happy to say that these builds are now backwards compatible down to 10.10, for those of us not living on the edge. :D
texmex
Member
 
Posts: 1291
Joined: Mon Jul 11, 2016 9:08 pm
GitHub: tacotexmex
In-game: texmex

Re: [macOS/OS X] Neoascetic's nightly builds and others

Postby neoascetic » Mon Jun 19, 2017 9:08 am

texmex wrote:Happy to say that these builds are now backwards compatible down to 10.10, for those of us not living on the edge. :D

Due to Clang issues, unfortunately, builds were switched to 10.11. The latest 10.10 build is 2017-06-10.
neoascetic
Member
 
Posts: 26
Joined: Wed Dec 24, 2014 8:56 am
GitHub: neoascetic
In-game: neoascetic

Re: [macOS/OS X] Neoascetic's nightly builds and others

Postby texmex » Mon Jun 19, 2017 11:20 am

neoascetic wrote:Due to Clang issues, unfortunately, builds were switched to 10.11. The latest 10.10 build is 2017-06-10.

This would happen sooner or later anyway. However, I appreciate only bumping up one version in requirements. Keep up the good work!
texmex
Member
 
Posts: 1291
Joined: Mon Jul 11, 2016 9:08 pm
GitHub: tacotexmex
In-game: texmex

Re: [macOS/OS X] Neoascetic's nightly builds and others

Postby timcu » Mon Mar 12, 2018 12:05 am

I am trying to build on macOS 10.13.3. I am getting the following error.

Code: Select all
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
XXF86VM_LIBRARY (ADVANCED)


From the docs, Xxf86vm is not even needed on macOS. It seems easy enough to disable for APPLE the requirement in CMakeLists.txt. How do others get around this problem?
timcu
New member
 
Posts: 6
Joined: Wed Mar 07, 2018 8:39 am
GitHub: timcu

Re: [macOS/OS X] Neoascetic's nightly builds and others

Postby timcu » Fri Mar 23, 2018 5:35 am

I had installed XQuartz from the Apple installer. When I used the brew installer
Code: Select all
brew cask install xquartz

the library libXxf86vm.1.dylib was installed and the error message XXF86VM_LIBRARY NOTFOUND no longer occurred.

EDIT. Minetest can run on macOS without XQuartz installed so is not using X11. I have submitted a pull request which removes the requirement for XQuartz when building on macOS.

https://github.com/minetest/minetest/pull/7149
timcu
New member
 
Posts: 6
Joined: Wed Mar 07, 2018 8:39 am
GitHub: timcu

Re: [macOS/OS X] Neoascetic's nightly builds and others

Postby pheonixfire » Fri Mar 30, 2018 4:42 am

Hi,

Is there any chance of getting a build of the 0.4 stable branch,
whenever I try connecting to servers with 0.5 unstable build the servers
give me a protocol version mismatch error

Best Regards
pheonixfire
pheonixfire
Member
 
Posts: 88
Joined: Sun Oct 21, 2012 6:25 am
In-game: pheonix

Re: [macOS/OS X] Neoascetic's nightly builds and others

Postby timcu » Mon Apr 23, 2018 9:39 pm

pheonixfire wrote:Is there any chance of getting a build of the 0.4 stable branch


Version 0.4.16 was released on 3rd June 2017. First build here after release is

https://github.com/krondor-game/minetes ... .5-osx.zip

The brew method of installing also installs version 0.4.16.

Code: Select all
brew install minetest
timcu
New member
 
Posts: 6
Joined: Wed Mar 07, 2018 8:39 am
GitHub: timcu

Re: [macOS/OS X] Neoascetic's nightly builds and others

Postby tleavitt » Thu Apr 26, 2018 3:28 am

There doesn't appear to be a clear resolution to the deprivation of "brew linkapps".

Lacking that, I tried running Minetest from a finder Window in

Code: Select all
/usr/local/opt/minetest


via
Code: Select all
open .


When I did this, the language defaulted to French and there was no obvious way to switch languages; minetest didn't appear to detect the system language, perhaps because the LANG environment variable isn't accessed when app is started from Finder?

I tried setting the language to en via minetest.conf in

Code: Select all
/usr/local/opt/minetest/minetest.app/Contents/Resources/games/minetest_game


but the didn't seem to have any effect.

When I launched it from the command line, by running
Code: Select all
./minetest
in

Code: Select all
/usr/local/opt/minetest/minetest.app/Contents/MacOS


it properly detected the language.

What's the best action here to make this work like other Mac apps? Symlink the folder to Applications?

UPDATE: How do I install additional Games/Worlds? I'd like to install the Tutorial, but none of the instructions appear to apply to an unlinked app installation... putting things in
Code: Select all
~/.minetest
didn't result in them being visible.
tleavitt
New member
 
Posts: 1
Joined: Thu Apr 26, 2018 3:17 am
GitHub: tvleavitt

Re: [macOS/OS X] Neoascetic's nightly builds and others

Postby timcu » Sun Jun 17, 2018 2:06 am

tleavitt wrote:Lacking that, I tried running Minetest from a finder Window in /usr/local/opt/minetest

I don't get French language so not sure why you are.
tleavitt wrote:What's the best action here to make this work like other Mac apps? Symlink the folder to Applications?

Symlink works.
Code: Select all
cd /Applications
ln -s /usr/local/opt/minetest/minetest.app

Alternatively right-click icon in dock when minetest is running and select "Options > Keep in Dock"
tleavitt wrote:How do I install additional Games/Worlds? I'd like to install the Tutorial, but none of the instructions appear to apply to an unlinked app installation... putting things in ~/.minetest didn't result in them being visible.

See the instructions from brew when you installed minetest.

Put additional subgames and mods into "games" and "mods" folders under
"~/Library/Application Support/minetest/", respectively (you may have
to create those folders first).
timcu
New member
 
Posts: 6
Joined: Wed Mar 07, 2018 8:39 am
GitHub: timcu

Re: [macOS] Neoascetic's nightly builds and others

Postby kypa » Mon Feb 04, 2019 12:46 pm

when I downloaded the 0.4.12 version it worked well but after few weeks of using, it immediately stopped working and I have no reason why. so when I open the app, just empty screen appears and nothing loads. I use Mac (High Sierra). Is there a solution?
P.S. tried to download other version, they don't open either
kypa
Member
 
Posts: 17
Joined: Mon Feb 04, 2019 12:29 pm
In-game: kypa

Re: [macOS] Neoascetic's nightly builds and others

Postby Zen » Fri Feb 22, 2019 3:51 am

kypa wrote:when I downloaded the 0.4.12 version it worked well but after few weeks of using, it immediately stopped working and I have no reason why. so when I open the app, just empty screen appears and nothing loads. I use Mac (High Sierra). Is there a solution?
P.S. tried to download other version, they don't open either


In the Finder click the Go menu option, then scroll down and click the Go to Folder option and enter the following folder location:

~/Library/Application Support/minetest

I think the minetest.conf file has become corrupted. Simply delete it.
Start minetest.app again and the program will generate a new minetest.conf file.

If that does not work, you might a find an error message in the debug.txt file.
Zen
Member
 
Posts: 20
Joined: Wed Feb 25, 2015 4:22 pm

Re: [macOS] Neoascetic's nightly builds and others

Postby R-One » Sun Mar 31, 2019 5:18 am

Hello,

Brew is not up to date with the current stable version of Minetest (5.0.0)

Will there be an upcoming update, or a way to have a stable version for Mac OS X?

Thank you
R-One
Member
 
Posts: 98
Joined: Wed Dec 20, 2017 11:06 pm

Re: [macOS] Neoascetic's nightly builds and others

Postby texmex » Sun Mar 31, 2019 4:43 pm

IIRC, Neoascetic only produces daily builds, but this specific build contains the very same commits as the stable 5.0.0: https://github.com/krondor-game/minetes ... 2019-03-03
texmex
Member
 
Posts: 1291
Joined: Mon Jul 11, 2016 9:08 pm
GitHub: tacotexmex
In-game: texmex

Re: [macOS] Neoascetic's nightly builds and others

Postby R-One » Mon Apr 01, 2019 10:15 am

texmex wrote:IIRC, Neoascetic only produces daily builds, but this specific build contains the very same commits as the stable 5.0.0: https://github.com/krondor-game/minetes ... 2019-03-03


Thank you for your answer, my question was more for Brew at the moment we use the daily builld.

We use Minetest as a digital mediation tool, and our documents advise Brew for Mac OS X users.

Although this represents a small part of our users, I noticed that they often did not have enough level of ability to go into the installation of the Daily version alone.
R-One
Member
 
Posts: 98
Joined: Wed Dec 20, 2017 11:06 pm

Re: [macOS] Neoascetic's nightly builds and others

Postby Zen » Wed Apr 03, 2019 4:38 pm

R-One wrote:Hello,

Brew is not up to date with the current stable version of Minetest (5.0.0)

Will there be an upcoming update, or a way to have a stable version for Mac OS X?

Thank you


It appears to be held up by something called a "white space" problem in ruby.

Homebrew Core Pull #38621

P.S. Might take years to solve.
Zen
Member
 
Posts: 20
Joined: Wed Feb 25, 2015 4:22 pm

Re: [macOS] Neoascetic's nightly builds and others

Postby meise21 » Wed Apr 10, 2019 7:58 pm

Just in case other people are also struggling with this.

I managed to install version 5 using the recipe from this pull request.

First I installed version 4. open terminal and enter:

brew install minetest

Then I edited my local minetest recipe and changed it to the content of the last version in the pull request

brew edit minetest
copy / paste content from pull request to your local recipe
brew upgrade minetest

I'm not sure if this is the right way to do it but at least it works on my two sierra iMacs.
Bye,
Markus
meise21
New member
 
Posts: 3
Joined: Sun Feb 03, 2019 1:33 pm

Re: [macOS] Neoascetic's nightly builds and others

Postby Zen » Sun Apr 14, 2019 12:01 am

Dang it!

BrewTestBot beat me to it. I couldn't squash my commits. I need an Edge.

Anyway, if you've 5.0.0 installed, save it, because brew will replace it with 5.0.1.
Zen
Member
 
Posts: 20
Joined: Wed Feb 25, 2015 4:22 pm

Re: [macOS] Neoascetic's nightly builds and others

Postby ashvay » Sun Apr 14, 2019 1:13 pm

R-One wrote:Hello,

Brew is not up to date with the current stable version of Minetest (5.0.0)

Will there be an upcoming update, or a way to have a stable version for Mac OS X?

Thank you


I've pulled a commit to update to 5.0.1 - please try again updating from Homebrew now.
https://formulae.brew.sh/formula/minetest
ashvay
New member
 
Posts: 1
Joined: Sat Mar 16, 2019 12:45 pm



Return to Builds



Who is online

Users browsing this forum: Bing Bot [Bot] and 0 guests