by TumeniNodes » Tue Mar 19, 2019 8:29 pm
It would be cool to be able to make this an option in settings
If a TP had a few variations of grass coverage the setting could something like 2/16px, 8/16px, 12/16px, 16/16px
But limit this setting to only ground coverings, otherwise people will find a million ways to add more settings per nodes which would create a mess, taking longer to make all the settings than to actually play.
Currently, the way the engine reads TPs is about as basic as it gets though
It would be nice to be able to add a selection for "random textures" off/on as well and code the engine to read subfolders within a TP folder
I would call this RTM (random texture mode) for instances where say cobble could have different versions to break up patterns with textures