by Ganome » Sat Mar 16, 2019 3:02 pm
I'm not sure what I'm doing wrong, but I can't get the quest node to show up in the center of the island. when I complete a quest, it says I have completed it. But I have no way of tracking what quest I'm currently on or what I have finished. I am running version 5 of minetest, is that the problem?
Disdregard: I Cloned all the mods individually from your GitHub, and copied over the missing ones (that were removed such as fluid_lib) from your download link. After compiling it all manually. I dont have some stupid "?" block!! I get a convenient book!
Second Edit: My quests are working great now. But island generation is not working. One initial island formed, when i joined to test it, but when i had my kids join to play, they were both stuck in my island with me. Currently i have used Worldedit to copy the start island over. Looking at "sky_islands.lua", I can see it using the local create_player_spawn = function(player)
local spawn = get_empty_spawn()
player:get_meta():set_string("sky_islands_spawn", minetest.serialize(spawn))
sky_islands.players[player:get_player_name()] = {
spawn = spawn
}
So it is supposed to create a new isl;and for every new player - i think?? Please help