Calinou wrote:Minetest uses Irrlicht.
If Irrlicht gets Vulkan support, then we will possibly support it (we need to write shaders for it, I guess). Else, we won't.
philipbenr wrote:MT could get some pretty decent perf boosts using Vulkan in Irrlicht, based on what I have seen.
Jordach wrote:philipbenr wrote:MT could get some pretty decent perf boosts using Vulkan in Irrlicht, based on what I have seen.
Except for the fact that, MT and Irrlicht, are more CPU driven than GPU driven. Even with my powerful rendering rig, MT runs terribly. Even with lightweight subgames - this is a problem with Irrlicht and how MT interfaces with it. If I knew C a little bit better I might be able to help resolve this, considering how much I complain at the plain graphics. ;)
Kevin Tee wrote:Minetest is redering on 1 thread from 8 threads of my core i7 cpu. Maybe this problem is on opengl. If vulkan comes out then expect HUGE performance boost.
Calinou wrote:Kevin Tee wrote:Minetest is redering on 1 thread from 8 threads of my core i7 cpu. Maybe this problem is on opengl. If vulkan comes out then expect HUGE performance boost.
While Vulkan might make it more possible/easier to offload the rendering load to several CPU threads, the main purpose is to be less heavy on low-end CPUs (similar to what Mantle did, if I'm not mistaken). On high-end CPUs, the performance gain will likely be more marginal (20% to 30%).
benrob0329 wrote:I would rather see MT get optimised and use OpenCL (which is cross platform) rather than focus development on DX12 or Vulkan.
benrob0329 wrote:Is Vulkan OSS like OpenGL? If so then maybe the MT devs (and other people like me!) could make a new graphics engine! (Sparse Voxel Octrees anyone?)
benrob0329 wrote:Is Vulkan OSS like OpenGL? If so then maybe the MT devs (and other people like me!) could make a new graphics engine! (Sparse Voxel Octrees anyone?)
Calinou wrote:Minetest uses Irrlicht.
If Irrlicht gets Vulkan support, then we will possibly support it (we need to write shaders for it, I guess). Else, we won't.
uwu wrote:Calinou wrote:Minetest uses Irrlicht.
If Irrlicht gets Vulkan support, then we will possibly support it (we need to write shaders for it, I guess). Else, we won't.
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