It's not even possible to define how much wear should be added to a sword when you use it.
This is important for balancing reasons,
E.G. a cheap sword that does high damage but has low durability, making it equal in value to a high-damage, durable, but expensive sword.
damage_groups should be structured (where ... replaces omitted code)
- Code: Select all
tool_capabilities = {...
damage_groups = {
fleshy={[1] = 5, uses=40},
fire={...},
radiation={..}
}
}
essentially it should match groupcaps in format.