Player model enhancement. [knees %TOPIC_TITLE%amp; elbows]

Postby TenPlus1 » Mon Jul 29, 2013 1:43 pm

A good idea but would affect gameplay and framerates... Stick to a simple avatar for now with a view to future optimizations...
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Postby stu » Fri Aug 02, 2013 9:38 pm

TenPlus1 wrote:A good idea but would affect gameplay and framerates... Stick to a simple avatar for now with a view to future optimizations...

Admittedly the 150Kb excess bloat of the model may add a millisecond or so to your server connection time. As for framerate, these models are so low poly the difference would not even effect the framerate on a 386.
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Re: Player model enhancement. [knees & elbows]

Postby davidthecreator » Sat Jan 02, 2016 9:54 pm

it would be nice if it supported your 3d armors mod...
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Re: Player model enhancement. [knees & elbows]

Postby Kpenguin » Tue Jan 05, 2016 3:13 pm

Very nice model stu! It really improves the looks of the player. Would be nice if we could make it so the head swiveled on the body.
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Re: Player model enhancement. [knees & elbows]

Postby stu » Wed Jan 06, 2016 7:31 pm

Kpenguin wrote:Very nice model stu! It really improves the looks of the player. Would be nice if we could make it so the head swiveled on the body.

Thank you, however this post is rather old, I dunno if I even still have the original .blend for this. Maybe I can dig it out and convert it to .b3d though I'm not sure about swivelling heads or armor support, I'm not even sure the former is possible yet without ugly, lag inducing hacks.
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Re: Player model enhancement. [knees & elbows]

Postby BobbyBonsaimind » Wed Jan 06, 2016 9:12 pm

@stu I have a copy (with changes to the animations and cleaned of duplicate vertexes) in my player-model mod.

And there is Rius mod which has such functionality, the head moving I mean.
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Re: Player model enhancement. [knees & elbows]

Postby wilkgr76 » Sun Mar 13, 2016 10:09 am

stu wrote:
Kpenguin wrote:Very nice model stu! It really improves the looks of the player. Would be nice if we could make it so the head swiveled on the body.

Thank you, however this post is rather old, I dunno if I even still have the original .blend for this. Maybe I can dig it out and convert it to .b3d though I'm not sure about swivelling heads or armor support, I'm not even sure the former is possible yet without ugly, lag inducing hacks.

The swivelling head has been made before in a "hacky" way. IIRC, it was called the "playeranim" mod. But this goes up and down only, but it's still a start.
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Re: Player model enhancement. [knees & elbows]

Postby Don » Sun Mar 13, 2016 12:53 pm

wilkgr76 wrote:
stu wrote:
Kpenguin wrote:Very nice model stu! It really improves the looks of the player. Would be nice if we could make it so the head swiveled on the body.

Thank you, however this post is rather old, I dunno if I even still have the original .blend for this. Maybe I can dig it out and convert it to .b3d though I'm not sure about swivelling heads or armor support, I'm not even sure the former is possible yet without ugly, lag inducing hacks.

The swivelling head has been made before in a "hacky" way. IIRC, it was called the "playeranim" mod. But this goes up and down only, but it's still a start.

sofar has made it go side to side now.
https://www.youtube.com/watch?v=blrurijucN4
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Re: Player model enhancement. [knees & elbows]

Postby stu » Sun Mar 13, 2016 7:33 pm

I have made some minor improvements to the original model and a new b3d version is now available here: minetest-models

There are a few more to be added, soon (TM)
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Re: Player model enhancement. [knees & elbows]

Postby wilkgr76 » Sun Mar 13, 2016 9:14 pm

stu wrote:I have made some minor improvements to the original model and a new b3d version is now available here: minetest-models

There are a few more to be added, soon (TM)

Awesome!
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Re: Player model enhancement. [knees & elbows]

Postby 24/7minetester » Sun Mar 20, 2016 11:37 am

Where do you put character.x on Linux? OS: Ubuntu 15.04
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Re: Player model enhancement. [knees & elbows]

Postby stu » Sun Mar 20, 2016 6:03 pm

24/7minetester wrote:Where do you put character.x on Linux? OS: Ubuntu 15.04

character.x will not work with the current version of minetest_game unless you also modify player.lua
You can, however, use the b3d version by replacing character.b3d found in minetest/games/minetest_game/mods/default/models

The location of the minetest directory will depend on how you installed minetest.
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Re: Player model enhancement. [knees & elbows]

Postby Arinor_78 » Wed Mar 20, 2019 3:25 pm

Does anyone know where to put this in 5.0.0??? I can't find it lol
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Re: Player model enhancement. [knees & elbows]

Postby stu » Sun Mar 24, 2019 7:23 pm

Arinor_78 wrote:Does anyone know where to put this in 5.0.0??? I can't find it lol


The model directory has changes to minetest/games/minetest_game/mods/player_api/models, however, this model will no longer be positioned or scaled correctly for the latest MT version. The original model was based on an outdated version of the MTG player model and contains UV mapping and vertex group errors.

If I get time I may consider re-making this based off the latest model but don't hold your breath waiting for that =)
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Re: Player model enhancement. [knees & elbows]

Postby Arinor_78 » Sun Mar 24, 2019 10:12 pm

stu wrote:
Arinor_78 wrote:Does anyone know where to put this in 5.0.0??? I can't find it lol


The model directory has changes to minetest/games/minetest_game/mods/player_api/models, however, this model will no longer be positioned or scaled correctly for the latest MT version. The original model was based on an outdated version of the MTG player model and contains UV mapping and vertex group errors.

If I get time I may consider re-making this based off the latest model but don't hold your breath waiting for that =)


Oh, Ok.
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