TenPlus1 wrote:A good idea but would affect gameplay and framerates... Stick to a simple avatar for now with a view to future optimizations...
Kpenguin wrote:Very nice model stu! It really improves the looks of the player. Would be nice if we could make it so the head swiveled on the body.
stu wrote:Kpenguin wrote:Very nice model stu! It really improves the looks of the player. Would be nice if we could make it so the head swiveled on the body.
Thank you, however this post is rather old, I dunno if I even still have the original .blend for this. Maybe I can dig it out and convert it to .b3d though I'm not sure about swivelling heads or armor support, I'm not even sure the former is possible yet without ugly, lag inducing hacks.
wilkgr76 wrote:stu wrote:Kpenguin wrote:Very nice model stu! It really improves the looks of the player. Would be nice if we could make it so the head swiveled on the body.
Thank you, however this post is rather old, I dunno if I even still have the original .blend for this. Maybe I can dig it out and convert it to .b3d though I'm not sure about swivelling heads or armor support, I'm not even sure the former is possible yet without ugly, lag inducing hacks.
The swivelling head has been made before in a "hacky" way. IIRC, it was called the "playeranim" mod. But this goes up and down only, but it's still a start.
stu wrote:I have made some minor improvements to the original model and a new b3d version is now available here: minetest-models
There are a few more to be added, soon (TM)
24/7minetester wrote:Where do you put character.x on Linux? OS: Ubuntu 15.04
Arinor_78 wrote:Does anyone know where to put this in 5.0.0??? I can't find it lol
stu wrote:Arinor_78 wrote:Does anyone know where to put this in 5.0.0??? I can't find it lol
The model directory has changes to minetest/games/minetest_game/mods/player_api/models, however, this model will no longer be positioned or scaled correctly for the latest MT version. The original model was based on an outdated version of the MTG player model and contains UV mapping and vertex group errors.
If I get time I may consider re-making this based off the latest model but don't hold your breath waiting for that =)
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