Autowalk doesn't set the 'up' bit in get_player_control_bits

Autowalk doesn't set the 'up' bit in get_player_control_bits

Postby Astrobe » Fri Apr 19, 2019 4:41 pm

When a player is using the "autowalk" feature, Minetest does not set the "up" bit in the result of minetest.get_player_control_bits().

I believe this is not intentional, as the "autojump" does set the jump bit when it triggers.

It is unclear to me if those features should, to all intents and purposes, behave like they were "pressing keys" for the player. I have observed that players may open their inventories or even chests and furnaces while the autowalk function is on, something they cannot do with keys (i.e. pressing movement keys while a formspec is shown has no effect).
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Re: Autowalk doesn't set the 'up' bit in get_player_control_

Postby paramat » Sat Apr 20, 2019 10:57 pm

This will be fixed soon, it's a known issue.
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