MirceaKitsune wrote:Took a quick look at the screenshots and code. I like both the idea, and how simplistically it seems to be implemented! I might use this for the trees of a Minetest game I'll be making, but need to test it a bit first.
Can you please specify what license the script is under? May I include it as LGPL like most mods are?
rnd wrote:ok, LGPL
/treespec <tree size> <trunk size> <branch length>
/trunkmat -- sets trunk material from currently wielded item
/leafmat -- sets leaf material from currently wielded item
Astrobe wrote:Actually... Metal or stone blocks could be interesting (petrified trees?)
Astrobe wrote:You can check that the thing is the node by trying to index the registered nodes table with the name: minetest.registered_nodes[name] ~= nil or something like that.
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