D00Med wrote:Yeah that would be good :) the problem with water mobs is that they can spawn in very small ponds, or in player's farms. And they get stuck a lot.
taikedz wrote:Giant phytoplankton.
D00Med wrote:What about giant phytoplankton...that eat whales.
texmex wrote:What about spawning them on a maximum Y level of say -15 in order to drastically increase the chance of the water mass being quite large?
texmex wrote:D00Med wrote:Yeah that would be good :) the problem with water mobs is that they can spawn in very small ponds, or in player's farms. And they get stuck a lot.
What about spawning them on a maximum Y level of say -15 in order to drastically increase the chance of the water mass being quite large?
grecaandreievich wrote:Only the a-z 0-9 characters are permitted.
2018-09-03 12:54:22: ACTION[Server]: singleplayer right-clicks object 28: LuaEntitySAO at (63.2976,186.586,-22.8375)
2018-09-03 12:54:22: WARNING[Server]: Undeclared global variable "set_animation" accessed at /home/tim/.minetest/mods/dmobs/api.lua:201
2018-09-03 12:54:22: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'dmobs' in callback luaentity_Step(): /home/tim/.minetest/mods/dmobs/api.lua:201: attempt to call global 'set_animation' (a nil value)
2018-09-03 12:54:22: ERROR[Main]: stack traceback:
2018-09-03 12:54:22: ERROR[Main]: /home/tim/.minetest/mods/dmobs/api.lua:201: in function 'object_fly'
2018-09-03 12:54:22: ERROR[Main]: /home/tim/.minetest/mods/dmobs/dragons/piloting.lua:52: in function 'do_custom'
2018-09-03 12:54:22: ERROR[Main]: /home/tim/.minetest/mods/mobs_redo/api.lua:2934: in function </home/tim/.minetest/mods/mobs_redo/api.lua:2816>
D00Med wrote:Yes that would work, but you can also go into init.lua and there will be a list of mob names in quotation marks, that you can just remove their names from.
2019-03-14 07:36:33: ERROR[Server]: LuaEntity name "dmobs:ogre" not defined
2019-03-14 07:36:43: ERROR[Server]: LuaEntity name "dmobs:rat" not defined
ShadMOrdre wrote:gigomaf,
try redownloading the mod. the error you show indicates that something may not be installed.
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