[Mod]scifi mobs [mobs_scifi]

Re: [Mod]scifi mobs [mobs_scifi]

Postby D00Med » Thu Jul 21, 2016 1:53 am

Image
like this?
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Re: [Mod]scifi mobs [mobs_scifi]

Postby TailsTheFoxDoes MT » Thu Jul 21, 2016 11:45 pm

D00Med wrote:Image
like this?

YEAH! THX! Did you find the sounds?
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Re: [Mod]scifi mobs [mobs_scifi]

Postby azekill_DIABLO » Fri Jul 22, 2016 12:39 pm

D00Med wrote:Image
like this?

wow. what is this supposed to be? :D Nice
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Re: [Mod]scifi mobs [mobs_scifi]

Postby D00Med » Fri Jul 22, 2016 8:43 pm

No sounds yet, I'll have to find sounds with a license that allows them to be used.
@azekill_DIABLO: thanks, they are cores/spheres from Portal.
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Re: [Mod]scifi mobs [mobs_scifi]

Postby D00Med » Sat Jul 23, 2016 1:45 am

I've had a setback - all my changes since the last upload have disappeared.
It's a good thing I made a backup. I've found a better way to shade 3d models.
This is what it looks like:
Image
I would change all the textures to match this, but there is a problem.
Image
The lighting looks wrong and makes the models look out of place. What do you guys think? better with or without the added shading?
Image
^also, 1 more model finished
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Re: [Mod]scifi mobs [mobs_scifi]

Postby azekill_DIABLO » Sat Jul 23, 2016 9:02 am

keep the shadin!
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Re: [Mod]scifi mobs [mobs_scifi]

Postby nyje » Tue Jul 26, 2016 11:27 am

Firstly, great work, love new mobs, and love me some Sci Fi stuff ;-)

They are live on my Total Chaos server ( nyje.e-it.gr port 30001 )

Thanks for the great work.
(btw i'm not convinced about the shaders, but hey it's your baby ;-)
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Re: [Mod]scifi mobs [mobs_scifi]

Postby D00Med » Thu Jul 28, 2016 10:56 pm

Image
Update:
>xenomorph
>iron giant
>cores/spheres(no sound yet, but I'm working on it)
>bb8
>cyberman
>jabba the hut
>x-wings(rideable and npc)
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Re: [Mod]scifi mobs [mobs_scifi]

Postby TailsTheFoxDoes MT » Fri Jul 29, 2016 3:26 am

D00Med wrote:Image
Update:
>xenomorph
>iron giant
>cores/spheres(no sound yet, but I'm working on it)
>bb8
>cyberman
>jabba the hut
>x-wings(rideable and npc)

If you go to this site and set the settings correct. You should be able to make some sounds.

http://lingojam.com/RobotVoiceGenerator

For the Dalek's "Exterminate":
Text:
Code: Select all
EXTERMINATE!

Speed:
Middle part of the bar.
Pitch:
Right end of the bar.

Borg:
Text:
Code: Select all
Resistance is futyle.

Speed:
Middle part of the bar.
Pitch:
Left end of the bar.
NOTE: The reason it had to be spelled "futyle" is because the robot voice can't pronounce the i as a long i and not a short i so the y came out as a long i, so, NO! I did not misspell that.
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Re: [Mod]scifi mobs [mobs_scifi]

Postby D00Med » Fri Jul 29, 2016 3:38 am

thanks! I might have a look around for another generator that sounds more enthusiastic though.
It's fun to play around with
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Re: [Mod]scifi mobs [mobs_scifi]

Postby TailsTheFoxDoes MT » Fri Jul 29, 2016 3:43 am

D00Med wrote:thanks! I might have a look around for another generator that sounds more enthusiastic though.
It's fun to play around with

The reason i used the specifications for the link and not a download link was because the links would make a post with about 7000 characters. I'm not kidding, i tried, it took THAT much space in dis post.
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Re: [Mod]scifi mobs [mobs_scifi]

Postby D00Med » Fri Jul 29, 2016 5:56 am

I see what you mean, the links are massive!
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Re: [Mod]scifi mobs [mobs_scifi]

Postby TailsTheFoxDoes MT » Fri Jul 29, 2016 8:21 pm

D00Med wrote:I see what you mean, the links are massive!

Like 700 masive, i mean it was over 7000! WTF right?
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Re: [Mod]scifi mobs [mobs_scifi]

Postby D00Med » Fri Jul 29, 2016 8:24 pm

Ridiculous! I think I'll record my own sound effects anyway.
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Re: [Mod]scifi mobs [mobs_scifi]

Postby TailsTheFoxDoes MT » Fri Jul 29, 2016 8:24 pm

D00Med wrote:Ridiculous! I think I'll record my own sound effects anyway.

Didn't know you were online.
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Re: [Mod]scifi mobs [mobs_scifi]

Postby D00Med » Fri Jul 29, 2016 8:32 pm

lol I am.
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Re: [Mod]scifi mobs [mobs_scifi]

Postby TailsTheFoxDoes MT » Fri Jul 29, 2016 8:37 pm

D00Med wrote:lol I am.

How do you put music in biomes added by mods without the Ambience mod?
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Re: [Mod]scifi mobs [mobs_scifi]

Postby ParaklataChotou » Thu Oct 13, 2016 1:10 pm

omg!!! this is so cool!!! I'll try this mod on my test world, then if it's ok, I'll add to my ANDROID SERVER. Thank you so much for this amazing mod.
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Re: [Mod]scifi mobs [mobs_scifi]

Postby Inocudom » Fri Nov 10, 2017 4:36 am

Deserts, tundras, caves, and dungeons seem like the best places for these mobs, though the iron giants could be rare and spawn in massive fields.
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Re: [Mod]scifi mobs [mobs_scifi]

Postby D00Med » Fri Nov 10, 2017 7:38 am

@ParaklataChotou Thanks, and you're welcome.
@Inocudom hmm yeah maybe their spawns should be changed
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Re: [Mod]scifi mobs [mobs_scifi]

Postby Isja Krass » Sat Aug 18, 2018 7:42 pm

This [mod] is so cool!!! I like it :-)
but maybe you can add GlaDOS from portal 2 please.
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Re: [Mod]scifi mobs [mobs_scifi]

Postby D00Med » Mon Aug 20, 2018 7:55 am

Thanks, I'm glad you like it.
I'm not updating the mod anymore though, sorry.
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Re: [Mod]scifi mobs [mobs_scifi]

Postby kail » Mon Feb 04, 2019 1:29 pm

I like this mod but when i try to fly with the X-wing my world is closeing randomly and when i try to use the laser cutter it do the same thing what is hapening with the X-wing! :(
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Re: [Mod]scifi mobs [mobs_scifi]

Postby kail » Sun Mar 17, 2019 8:50 am

Cool mod but i can't ride the X-wing,it say: 2019-03-17 10:48:28: WARNING[Main]: Irrlicht: Could not open file of texture: x-wing_baked.png
2019-03-17 10:48:35: ACTION[Server]: singleplayer right-clicks object 2: LuaEntitySAO at (182,26.25,108)
2019-03-17 10:48:35: WARNING[Server]: Deprecated call to get_look_yaw, use get_look_horizontal instead (at /home/mark/.minetest/mods/mobs_scifi/init.lua:758)
2019-03-17 10:48:35: WARNING[Server]: Deprecated call to get_look_yaw, use get_look_horizontal instead (at /home/mark/.minetest/mods/mobs_scifi/init.lua:763)
2019-03-17 10:48:35: WARNING[Server]: Undeclared global variable "nilthen" accessed at /home/mark/.minetest/mods/mobs_scifi/vehicle_functions.lua:241
2019-03-17 10:48:35: WARNING[Server]: Undeclared global variable "set_animation" accessed at /home/mark/.minetest/mods/mobs_scifi/vehicle_functions.lua:242
2019-03-17 10:48:35: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'scifi_mobs' in callback luaentity_Step(): /home/mark/.minetest/mods/mobs_scifi/vehicle_functions.lua:242: attempt to call global 'set_animation' (a nil value)
2019-03-17 10:48:35: ERROR[Main]: stack traceback:
2019-03-17 10:48:35: ERROR[Main]: /home/mark/.minetest/mods/mobs_scifi/vehicle_functions.lua:242: in function 'object_fly'
2019-03-17 10:48:35: ERROR[Main]: /home/mark/.minetest/mods/mobs_scifi/init.lua:763: in function </home/mark/.minetest/mods/mobs_scifi/init.lua:761>
2019-03-17 10:48:35: ACTION[Server]: singleplayer leaves game. List of players:
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