casp3r wrote:davidthecreator wrote:casp3r wrote:just the best weapon mod
shot the player and mobs (redo or c.m.e ) (love that), and explosive destroying map , sounds amazing, new texture just incredible,
(but black plastic sheet recipe was better with "plastic sheet"(technic) and not "tree" ?)
really good work i adopt it
but conflict with "explosives" mod : viewtopic.php?t=14720
can you fix it please i really want have the two mod together i don't know how to do that
(or better integred it pleeeeeaaaase)
and it was just perfect :)
I Will keep the plastic sheet recipe the same, as I don't want the mod to depend on techinc, just so players could craft a material for making guns...
And in what way exactly does this mod conflict with "explosives" mod?
I checked the mod out along with rangedweapons, and they both seemed to work just fine...
when i start with ranged weapon + explosives activated
i have this :2018-08-29 23:48:02: ACTION[Main]: MOD: Explosives loading...
2018-08-29 23:48:02: ERROR[Main]: ModError: Failed to load and run script from D:\minetest-0.4.16\bin\..\mods\explosives\init.lua:
2018-08-29 23:48:02: ERROR[Main]: D:\minetest-0.4.16\bin\..\mods\explosives\init.lua:12: attempt to index global 'explosives' (a boolean value)
2018-08-29 23:48:02: ERROR[Main]: stack traceback:
2018-08-29 23:48:02: ERROR[Main]: D:\minetest-0.4.16\bin\..\mods\explosives\init.lua:12: in main chunk
2018-08-29 23:48:02: ERROR[Main]: Voir debug.txt pour plus d'informations.
and if i disable explosives all work fine
Tryed using minetest 0.4.17 ?