[Mod] lib_materials [lib_materials][git]

[Mod] lib_materials [lib_materials][git]

Postby ShadMOrdre » Fri Jan 19, 2018 10:39 pm

MAJOR UPDATE: 2019-04-19

Image

Changelog:
Combines Darkage, Default, Ethereal, Moreores, Moreblocks, xdecor, quartz, rocks, technic, and valleys_c, with additional nodes from the Farlands subgame, Glooptest, Prehistoric LIfe, Steampunk, and Australia.
Unique grass types for each biome.
New ores, stone, dirt, sand, liquids(5 water types (3 new), Oil, Grease).
Nodes are categorized by type, and alphabetical by name.
Textures reduced to 16x16 4bit(16 color)
Biome definitions have moved here from lib_ecology.
Should no longer require, or use, default mod.

Can be used standalone, in new or existing worlds! It is best used with lib_ecology.


ORIGINAL DESCRIPTION:
Introducing the Materials Library. Currently includes two new stone types, several technic ores, and a sand type from Valley mapgen.

Using materials from Darkage and Technic, ores are created for these materials and spawn throughout the generated world, adding layers to the boring stone. A must see to believe.

The ultimate goal is to categorize and enumerate the various materials types that are currently scattered across multiple mods, and combine them in one central location, with known properties and access to definitions.

Materials to be included are pretty much any node that can be considered a chemical element, earth aggregate, mineral, and even organic materials. As such, all stone, sand, dirt, tree, wood, leaf, grass, water, lava, oil, ore, and others will be categorized, orgranized, enumerated, and possibly overridden, or simply reproduced, for consistency sake.

NEWEST DOWNLOAD: lib_materials_v5
Version 2https://github.com/ShadMOrdre/lib_materials/tree/ShadMOrdre-v2.0
Version 1: https://github.com/ShadMOrdre/lib_materials/archive/master.zip
Browse Code: https://github.com/ShadMOrdre/lib_materials

DEPENDENCIES: None
OPTIONAL DEP: default?, stairs?

LICENSES: LGPLv2.1, for code by me, CC-BY-SA-3.0 for graphics by me. Other licenses apply for code and graphics done by others. Where found, those licenses are included.

SCREENSHOTS: Coming Soon....
ShadMOrdre
Member
 
Posts: 297
Joined: Mon Dec 29, 2014 8:07 am
GitHub: ShadMOrdre
In-game: shadmordre

Re: [Mod] Materials Library [lib_materials][git]

Postby ShadMOrdre » Wed Dec 12, 2018 9:37 pm

Massive update.
ShadMOrdre
Member
 
Posts: 297
Joined: Mon Dec 29, 2014 8:07 am
GitHub: ShadMOrdre
In-game: shadmordre

Re: [Mod] lib_materials [lib_materials][git]

Postby happysmash27 » Tue Jan 29, 2019 8:39 pm

This doesn't depend on Default, right? Because if not, this is exactly the type of mod I have been looking for! It's annoying when mods depend on one massive default mod.
happysmash27
New member
 
Posts: 4
Joined: Wed Sep 23, 2015 9:42 pm
GitHub: happysmash27
In-game: happysmash27

Re: [Mod] lib_materials [lib_materials][git]

Postby ShadMOrdre » Wed Jan 30, 2019 3:27 am

happysmash27,

Currently, there are still dependencies regarding the sounds. I have not yet ported the default sounds into this mod.

My intention, however, is to do exactly as you've stated. This mod will attempt to provide a source of materials, stone, dirts, ores, sand, liquids, and any other node that would be naturally appear in the real world. I currently use a modified version of default, stripping out the parts that I successfully recreate here, or in my other mods, that are meant to become a drop in replacement usable by mod and game developers.

Please also take a look at lib_ecology, which depends on lib_materials, and more fully utilizes these nodes in biome defs.


Shad MOrdre
ShadMOrdre
Member
 
Posts: 297
Joined: Mon Dec 29, 2014 8:07 am
GitHub: ShadMOrdre
In-game: shadmordre

Re: [Mod] lib_materials [lib_materials][git]

Postby ShadMOrdre » Fri Apr 19, 2019 7:55 pm

VERSION 5 IS HERE!!! Must see to believe.

Image
ShadMOrdre
Member
 
Posts: 297
Joined: Mon Dec 29, 2014 8:07 am
GitHub: ShadMOrdre
In-game: shadmordre

Re: [Mod] lib_materials [lib_materials][git]

Postby ShadMOrdre » Tue Apr 23, 2019 7:26 am

Added screenshot
ShadMOrdre
Member
 
Posts: 297
Joined: Mon Dec 29, 2014 8:07 am
GitHub: ShadMOrdre
In-game: shadmordre



Return to WIP Mods



Who is online

Users browsing this forum: Bing Bot [Bot] and 0 guests