[Mod] XP and Levels [v1.2.0][xpro]

[Mod] XP and Levels [v1.2.0][xpro]

Postby BrunoMine » Tue Jul 17, 2018 10:34 pm

Image
Description:
XP and level system for players. Players can receive XP by craft, dig or place items. And loses XP when dies.
  • Global Ranking
  • 39 levels
  • 7 leagues
  • Awards Store (XP Cash)
  • Leagues for levels
  • Recovery for server reset (mantain XP and recovery XP Cash to buy items)

+ Supported mods, modpacks and games


Depends:
  • intllib (optional)
  • unified_inventory (optional) - enable in settings
  • default
  • sfinv (optional)
  • hudbars (optional)
  • beds (optional)
  • farming (optional)
  • wool (optional)
  • carts (optional)
+ Supported languages


Download(ZIP): xpro-master.zip

License: LGPL v3

Links:

+ Sreenshot
BrunoMine
Member
 
Posts: 1039
Joined: Thu Apr 25, 2013 5:29 pm
GitHub: BrunoMine

Re: [Mod] XP and Levels [v1.1.0][xpro]

Postby GamingAssociation39 » Wed Jul 18, 2018 12:10 am

Is there any way to make it not depend on sfinv? Because there are inv mods that conflict with sfinv.
GamingAssociation39
Member
 
Posts: 804
Joined: Mon Apr 25, 2016 4:09 pm
GitHub: Gerold55
In-game: Gerold55

Re: [Mod] XP and Levels [v1.1.0][xpro]

Postby rubenwardy » Wed Jul 18, 2018 12:26 am

Only bad mods conflict with sfinv

(Hint: you can ask sfinv to disable itself from another mod)
rubenwardy
Moderator
 
Posts: 5719
Joined: Tue Jun 12, 2012 6:11 pm
GitHub: rubenwardy
In-game: rubenwardy

Re: [Mod] XP and Levels [v1.1.0][xpro]

Postby Chem871 » Wed Jul 18, 2018 1:04 am

How many levels are there?
Chem871
Member
 
Posts: 901
Joined: Sat Aug 19, 2017 9:49 pm
GitHub: Chemguy99
In-game: Nyx Serris

Re: [Mod] XP and Levels [v1.1.0][xpro]

Postby BrunoMine » Wed Jul 18, 2018 2:33 am

Chem871 wrote:How many levels are there?

39 levels and 7 leagues
BrunoMine
Member
 
Posts: 1039
Joined: Thu Apr 25, 2013 5:29 pm
GitHub: BrunoMine

Re: [Mod] XP and Levels [v1.1.0][xpro]

Postby BrunoMine » Wed Jul 18, 2018 3:40 am

GamingAssociation39 wrote:Is there any way to make it not depend on sfinv? Because there are inv mods that conflict with sfinv.

I can make it compatible with other inventory mods, but for now I'm improving on other aspects.
BrunoMine
Member
 
Posts: 1039
Joined: Thu Apr 25, 2013 5:29 pm
GitHub: BrunoMine

Re: [Mod] XP and Levels [v1.1.0][xpro]

Postby mywaynotthehighway » Mon Jan 07, 2019 4:39 pm

Apologies for bumping but I wondered if you could guide me to make this compatible with unified inventory?

Many Thanks
mywaynotthehighway
Member
 
Posts: 15
Joined: Sat Jan 05, 2019 9:00 pm

Re: [Mod] XP and Levels [v1.1.0][xpro]

Postby cHyper » Tue Jan 08, 2019 11:06 pm

my score does not count any dig of a block? What must i do in the game?

under 5.0.0 it seams to work.
cHyper
Member
 
Posts: 803
Joined: Fri May 06, 2011 8:49 am
GitHub: cHyper-0815OL
In-game: cHyper

Re: [Mod] XP and Levels [v1.1.0][xpro]

Postby BrunoMine » Wed Jan 09, 2019 2:14 pm

The XP reward is received when you dug specific blocks. (such as ores or farms).
BrunoMine
Member
 
Posts: 1039
Joined: Thu Apr 25, 2013 5:29 pm
GitHub: BrunoMine

Re: [Mod] XP and Levels [v1.1.0][xpro]

Postby cHyper » Thu Jan 10, 2019 7:29 am

When you die the score goes down. Nice mod! Awesome. Keep up the great work.
cHyper
Member
 
Posts: 803
Joined: Fri May 06, 2011 8:49 am
GitHub: cHyper-0815OL
In-game: cHyper

Re: [Mod] XP and Levels [v1.1.0][xpro]

Postby JiCeyCraft » Thu Jan 10, 2019 8:26 am

THIS could be used for a MineCraft-like Enchant Table, no?
JiCeyCraft
Member
 
Posts: 102
Joined: Tue Feb 09, 2016 4:34 pm
In-game: JiCeyPlay

Re: [Mod] XP and Levels [v1.1.0][xpro]

Postby BrunoMine » Thu Jan 10, 2019 1:45 pm

JiCeyCraft wrote:THIS could be used for a MineCraft-like Enchant Table, no?


I do not understand, you mean: get xp when using the Enchant Table? I can make it compatible, currently only Minetest Game items are used.

I am writing down everything that is said here in the forum for the next release of this mod.. ;)
BrunoMine
Member
 
Posts: 1039
Joined: Thu Apr 25, 2013 5:29 pm
GitHub: BrunoMine

Re: [Mod] XP and Levels [v1.1.0][xpro]

Postby mywaynotthehighway » Thu Jan 10, 2019 8:41 pm

I posted a few days ago with regard to using this mod with unified inventory any advice?
mywaynotthehighway
Member
 
Posts: 15
Joined: Sat Jan 05, 2019 9:00 pm

Re: [Mod] XP and Levels [v1.1.0][xpro]

Postby BrunoMine » Fri Jan 11, 2019 4:16 am

mywaynotthehighway wrote:I posted a few days ago with regard to using this mod with unified inventory any advice?

Unfortunately, there is nothing that will solve this now.
I will implement in up in 3 days.
BrunoMine
Member
 
Posts: 1039
Joined: Thu Apr 25, 2013 5:29 pm
GitHub: BrunoMine

Re: [Mod] XP and Levels [v1.2.0][xpro]

Postby BrunoMine » Fri Jan 11, 2019 8:39 pm

Release v1.2.0
* Support for unified_inventory
* Formspecs improvements
* Minimum levels for the award store
BrunoMine
Member
 
Posts: 1039
Joined: Thu Apr 25, 2013 5:29 pm
GitHub: BrunoMine

Re: [Mod] XP and Levels [v1.2.0][xpro]

Postby mywaynotthehighway » Mon Jan 14, 2019 8:41 pm

How do you access the level screen when using unified_inventory?

Nevermind I figured it out that you need to set the inv used to unified_inventory in settings

Thanks so much for this
mywaynotthehighway
Member
 
Posts: 15
Joined: Sat Jan 05, 2019 9:00 pm

Re: [Mod] XP and Levels [v1.1.0][xpro]

Postby JiCeyCraft » Wed Jan 16, 2019 8:31 am

BrunoMine wrote:
JiCeyCraft wrote:THIS could be used for a MineCraft-like Enchant Table, no?


I do not understand, you mean: get xp when using the Enchant Table? I can make it compatible, currently only Minetest Game items are used.

I am writing down everything that is said here in the forum for the next release of this mod.. ;)


I meant :
Like in MineCraft, you get XP and levels and you can use them while enchanting tools, weapons and armor.
Like in MineCraft, more leveled you are, more options per object (tools, weapons, etc...) appear in the Enchant Table. Low level, few enchants, high level, lot of enchants.
Would it be difficult to implement that (XP + Enchant Table)?
JiCeyCraft
Member
 
Posts: 102
Joined: Tue Feb 09, 2016 4:34 pm
In-game: JiCeyPlay

Re: [Mod] XP and Levels [v1.2.0][xpro]

Postby Aerozoic » Tue Feb 19, 2019 5:33 pm

Thanks for this mod!

Would be awesome to add support for tenplus1's mobs_redo so players would get xp for killing monsters and such.
Aerozoic
Member
 
Posts: 45
Joined: Mon Jul 24, 2017 3:04 pm
GitHub: aerozoic
In-game: aerozoic

Re: [Mod] XP and Levels [v1.2.0][xpro]

Postby Ganome » Sat Mar 23, 2019 3:18 pm

Aerozoic wrote:Thanks for this mod!

Would be awesome to add support for tenplus1's mobs_redo so players would get xp for killing monsters and such.


I installed this mod yesterday, and it works great. I was also thinking of trying to add some kind of hook so killing nssm mobs provide exp. Something like +1xp for w duck and maybe +10 for boss mobs? Lava Titan and such
Ganome
Member
 
Posts: 21
Joined: Sat Mar 16, 2019 2:57 pm
In-game: Ganome



Return to WIP Mods



Who is online

Users browsing this forum: Bing Bot [Bot] and 0 guests