[Mod] Grenades [grenades]

[Mod] Grenades [grenades]

Postby Lone_Wolf » Fri Nov 23, 2018 3:02 am

Grenades

Adds an API that allows for easily creating grenades

Licenses
  • Code - MIT
  • Textures and sounds - CC-BY 4.0

Downloads: Latest Stable | Latest development

View source: https://github.com/LoneWolfHT/grenades/
View on ContentDB: https://content.minetest.net/packages/L ... /grenades/

View API: https://github.com/LoneWolfHT/grenades/ ... ter/API.md


+ Mods that use this API


Any contributions will be appreciated.
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Re: [Mod] Grenades [grenades] [v0.5]

Postby Lone_Wolf » Fri Nov 23, 2018 9:00 pm

Update!

  • Flashbang was nerfed
  • Regular grenade was nerfed a little too much, undid this
  • Added crafting recipes
  • Fixed a bug with the flashbang
  • Few other minor changes
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Re: [Mod] Grenades [grenades] [v0.5]

Postby DELTA_FORCE » Sat Nov 24, 2018 12:35 am

So what exactly is in the mod? Maybe specifying what is in the mod would make it more appealing.
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Re: [Mod] Grenades [grenades] [v0.5]

Postby Lone_Wolf » Sat Nov 24, 2018 12:54 am

DELTA_FORCE wrote:So what exactly is in the mod? Maybe specifying what is in the mod would make it more appealing.
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Re: [Mod] Grenades [grenades] [v0.5]

Postby DELTA_FORCE » Sat Nov 24, 2018 1:08 am

Ok cool thanks!
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Re: [Mod] Grenades [grenades] [v0.5]

Postby BrunoMine » Sat Nov 24, 2018 2:03 am

I've been thinking about it for some time. Thanks for the initiative, I want to help with the API to support the future grenades I want to do.
These initiatives save a lot of development time.
I do not know if you know how to work cooperatively or if you want to get help on this project, in that case you can expect me in github.

Screenshots on the first post, please.
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Re: [Mod] Grenades [grenades] [v0.5]

Postby Stix » Sat Nov 24, 2018 2:42 am

An idea: how-about it someone shoots a placed grenade it sets it off? :D
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Re: [Mod] Grenades [grenades] [v0.5]

Postby Lone_Wolf » Sat Nov 24, 2018 3:47 am

Stix wrote:An idea: how-about it someone shoots a placed grenade it sets it off? :D

That would probably be up to the mod that adds the guns. It should be pretty easy to do. If needed I could store the on_explode function in the global grenades variable
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Re: [Mod] Grenades [grenades] [v0.5]

Postby Lone_Wolf » Sat Nov 24, 2018 3:54 am

BrunoMine wrote:I do not know if you know how to work cooperatively or if you want to get help on this project, in that case you can expect me in github.

Either works. Whichever is easiest for you. What grenades are you planning on doing?

BrunoMine wrote:Screenshots on the first post, please.

Done. I'll have to get some better ones soon.
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Re: [Mod] Grenades [grenades] [v0.5]

Postby TumeniNodes » Sat Nov 24, 2018 4:27 am

don't forget to add
https://en.wikipedia.org/wiki/M18_Claymore_mine
these could be tuned to work with technics

and RPGs
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Re: [Mod] Grenades [grenades] [v0.5]

Postby Lone_Wolf » Sat Nov 24, 2018 4:43 am

TumeniNodes wrote:don't forget to add
https://en.wikipedia.org/wiki/M18_Claymore_mine
these could be tuned to work with technics

lol, tempting. Probably be laggy if it has to check for players every tenth of a second though. Might release it as an 'addon'
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Re: [Mod] Grenades [grenades] [v0.5]

Postby Lone_Wolf » Sat Nov 24, 2018 4:25 pm

Update!

  • Improved API.
  • Added API.md file (See original post)
  • Added missing depends.txt
  • Added trailing smoke particles to smoke grenade (See original post or spoiler below)
  • Fixed a bug or two
  • Quite a few other things I've forgotten

+ Screenshot of thrown smoke grenade in midair
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Re: [Mod] Grenades [grenades] [v0.8-stable]

Postby Lone_Wolf » Sun Jan 13, 2019 9:22 pm

Update!
  • Added sounds (WIP)
  • Improved the grenades
  • New license for textures
  • Minor improvements
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Re: [Mod] Grenades [v0.8] [grenades]

Postby migdyn » Sun Feb 10, 2019 12:14 am

Which version of CC BY?
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Re: [Mod] Grenades [v0.8] [grenades]

Postby Lone_Wolf » Sun Feb 10, 2019 1:13 am

migdyn wrote:Which version of CC BY?

4.0
I've updated the OP. I must have forgotten to put in the version number
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Re: [Mod] Grenades [grenades]

Postby migdyn » Sun Feb 10, 2019 3:45 pm

Thank you!
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Re: [Mod] Grenades [grenades]

Postby Lone_Wolf » Wed Apr 03, 2019 9:43 pm

Update!
  • Greatly improved grenade physics
  • Grenades no longer explode on impact (I guess I should add an option for that though)
  • Moved grenades to the Basic Grenades mod
  • A few other things I forgot

Don't worry about losing your grenades when updating. If you get the Basic Grenades mod you should be fine
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