Stix wrote:Ill have to read up on how this uses raycasting for my own coding ventures :P Any specific lines you can point me to?
local ray = minetest.raycast(pos1, pos2, true, false)
local pointed_thing = ray:next()
sounds = {
fire = "fire_sound",
reload = "reload_sound",
ooa = "sound_played_when_there's_no_ammo_in_inventory",
load = "sound_when_manually_loading_gun"
}
StarNinjas wrote: -Add texture when gun is reloading
-Some guns can slow your movement down
StarNinjas wrote: -When reloading what ever slot is selected is where the reloaded gun is put
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