Working on a new simple mod example
Planned: some wildlife that go about minding their own business and simple spawning logic that doesn't involve the dreaded ABM.
texmex wrote:I wonder, why do mobs need to jump to climb nodes? Why not just increase stepheight to 1.1 and let them smoothly climb node edges?
Termos wrote:texmex wrote:I wonder, why do mobs need to jump to climb nodes? Why not just increase stepheight to 1.1 and let them smoothly climb node edges?
Good question, short answer is I don't think setting stepheight that high makes much sense.
Firstly, it's extremely glitchy, I've tested it with similar values, the result is anything but smooth.
Secondly, even if it was functioning properly, to say that teleporting instantly one meter upwards is what can be called smooth is debatable at the least.
Thirdly, as I've said one of my goals is to keep it consistent. Players do have to jump full nodes by default, and I don't see a good reason for mobs to behave differently.
ShadMOrdre wrote:The stepheight issue can also be mitigated by using the Natural_Slopes mod, or one similar. This mod replaces all edge nodes with a stair node or, if desired, a slope node.
ShadMOrdre wrote: Is this mod compatible, or usable, with mobs_redo?
R-One wrote:If I understand correctly, the spawn will be managed by the mods and not the API.
Besides, how do you make a spawn on a specific type of block?
R-One wrote:And if not, when is it from the animation of mobs and loots to their death?.
R-One wrote:I still wonder how to handle the spwan in the right way in an external mod :-/
Users browsing this forum: Yandex Bot [Bot] and 0 guests