[MOD] Petz (petz) (v0.11)

Re: [MOD] Petz (petz) (v0.4.1)

Postby runs » Mon Mar 11, 2019 12:16 am

V0.4.1:
-Github Repository Updated.
-Fixed: Crazy jumping of a beaver when diving.
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Re: [MOD] Petz (petz) (v0.4)

Postby theblackwolf » Tue Mar 12, 2019 6:38 am

runs wrote:----
v0.4
----
-New Petz: Beaver. It is a semi-aquatic rodent.
Behaviour:
-It lives near water (in rivers in the case of valleys mapgen).
-It can walk, swim and dive underwater.
-It drops Beaver Fur to create Beaver Oil when killed.
-It got a chance of create an unique dam on the coast or river.


-Now the Tamagochi Mode check your pet status each 2 days instead of 1=A little more easy.
-You can spread beaver oil on your pet skin. In tamagochi mode your pet will be happy, but the fact of not do it it is not mandatory for it to be sad.
-Now duckies drop Duck Feathers.
-Fix: Brushing ducks is disallowed because they are not pets.
-Now you can brush your pet (dogs/cats) even if they not are in tamagochi mode.


very nice :D however to some people,ducks and chickens can b considered pets like for farmers. I use to actually raise a few myself and i would pet them and spoil them like any other animal. :)
Oh is there a way to have them move their legs instead of sliding across the lands? r did i mess something up again? XD
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Re: [MOD] Petz (petz) (v0.4)

Postby runs » Tue Mar 12, 2019 10:50 am

theblackwolf wrote:
runs wrote:----
v0.4
----
-New Petz: Beaver. It is a semi-aquatic rodent.
Behaviour:
-It lives near water (in rivers in the case of valleys mapgen).
-It can walk, swim and dive underwater.
-It drops Beaver Fur to create Beaver Oil when killed.
-It got a chance of create an unique dam on the coast or river.


-Now the Tamagochi Mode check your pet status each 2 days instead of 1=A little more easy.
-You can spread beaver oil on your pet skin. In tamagochi mode your pet will be happy, but the fact of not do it it is not mandatory for it to be sad.
-Now duckies drop Duck Feathers.
-Fix: Brushing ducks is disallowed because they are not pets.
-Now you can brush your pet (dogs/cats) even if they not are in tamagochi mode.


very nice :D however to some people,ducks and chickens can b considered pets like for farmers. I use to actually raise a few myself and i would pet them and spoil them like any other animal. :)
Oh is there a way to have them move their legs instead of sliding across the lands? r did i mess something up again? XD


Oh, they should move its legs by default. In the very last version at least.

It's configurable via the file 'petz.conf':

Animated:
type_model = mesh

Non-Animated:
type_model = cubic
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Re: [MOD] Petz (petz) (v0.4.1)

Postby Imk » Tue Mar 12, 2019 12:29 pm

Thank you, I took it to the server. We are testing on version 5.1.0-dev-1c87d57-dirty
viewtopic.php?f=23&t=21055
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Re: [MOD] Petz (petz) (v0.4.1)

Postby gigomaf » Tue Mar 12, 2019 3:30 pm

How to make sure that mod is working properly? I'm using it along with Mobs Redo. I see plenty of animals from Mobs Redo, but not even one from Petz. I'm using version 5.0 of Minetest.
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Re: [MOD] Petz (petz) (v0.4.1)

Postby runs » Tue Mar 12, 2019 4:33 pm

gigomaf wrote:How to make sure that mod is working properly? I'm using it along with Mobs Redo. I see plenty of animals from Mobs Redo, but not even one from Petz. I'm using version 5.0 of Minetest.


Enter in creative mode and spawn an egg.

Probably there is a problem, cos I only checked it in creative. I will check and uploaded a fixed/tuned/configurable spawn revision soon. Sorry.
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Re: [MOD] Petz (petz) (v0.4.1)

Postby gigomaf » Tue Mar 12, 2019 7:18 pm

Thanks, that would be nice. Can you make it compatible with version 0.4?
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Re: [MOD] Petz (petz) (v0.4.2)

Postby runs » Tue Mar 12, 2019 10:12 pm

v0.4.2
-Fix: Mobs do not spawn.
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Re: [MOD] Petz (petz) (v0.4.1)

Postby runs » Tue Mar 12, 2019 10:13 pm

gigomaf wrote:Thanks, that would be nice. Can you make it compatible with version 0.4?


I don't think so, since that line is obsolete.
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Re: [MOD] Petz (petz) (v0.4.2)

Postby runs » Tue Mar 12, 2019 11:14 pm

Vote for the next Petz!!! :-D
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Re: [MOD] Petz (petz) (v0.5)

Postby runs » Sat Mar 16, 2019 11:22 am

-Lambs!!!

In 3 colors: White (common), grey & dark gray (rare) and brown (very rare).
-Lambs eat grass.
-You can get Wool with the Shears (right click).
-To wool to regrow feed your lamb or let it eats grass.
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Re: [MOD] Petz (petz) (v0.6)

Postby runs » Sun Mar 24, 2019 12:26 pm

v0.6
------
The Lions update!
-It lives in the Savanna. Wild animal. Dangerous.
-It likes raw meat.
-Can be tamed and give it orders with meat or a Whip (3 lashings to tame)
-In tamagochi mode:
- You have to lash your lion in 48h or it lost affinitty with you.
- Be careful, if you lost your lion as pet, it will attack you!
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Re: [MOD] Petz (petz) (v0.7)

Postby runs » Sun Mar 31, 2019 4:00 pm

v0.7:
-Now you can define more than one safe node for the tamagochi mode.
Calfs!
-Available in three skins.
-It eats grass from time to time, like the lambs.
-It drops Leather when killed.
-It can be milked with an empty bucket.
-In order the calf to have more milk, you have to feed it or let it to eat some grass.
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Re: [MOD] Petz (petz) (v0.7)

Postby Sokomine » Sun Apr 07, 2019 1:07 pm

runs wrote:-In order the calf to have more milk, you have to feed it or let it to eat some grass.

A calf that gives milk? Isn't that the other way around? I.e. you need a cow to deliver a calf in order for the cow to start producing milk for its calf?
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Re: [MOD] Petz (petz) (v0.7)

Postby runs » Sun Apr 07, 2019 2:45 pm

Sokomine wrote:
runs wrote:-In order the calf to have more milk, you have to feed it or let it to eat some grass.

A calf that gives milk? Isn't that the other way around? I.e. you need a cow to deliver a calf in order for the cow to start producing milk for its calf?


Real world vs Minetest :-D
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Re: [MOD] Petz (petz) (v0.7)

Postby Sokomine » Sun Apr 07, 2019 3:06 pm

runs wrote:Real world vs Minetest :-D

Ah yes *thinking about all these cubic meters of cobble in my inventory* I'll be quiet :-)

The mobs are definitely cute.
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Re: [MOD] Petz (petz) (v0.7)

Postby runs » Sun Apr 07, 2019 5:03 pm

Sokomine wrote:
runs wrote:Real world vs Minetest :-D

Ah yes *thinking about all these cubic meters of cobble in my inventory* I'll be quiet :-)

The mobs are definitely cute.


Thanx.

Now I'm focused on making the maximum mobs possible. Later on it will be time to polish things up.
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Re: [MOD] Petz (petz) (v0.7)

Postby Vell » Mon Apr 08, 2019 7:29 pm

Well, this doesnt works. fresh copy from newest downloads and this got that

the mod alone i got this error : ERROR[Main]: mod "petz" has unsatisfied dependencies: "mobs"

with mobs i got tons of errors as : Undeclared global variable "default_stone_sounds" accessed at, ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'sfinv' in callback on_joinplayer(): ...inetest-5.0.1-win64\bin\..\mods\petz/settings.lua:21: bad argument #1 to 'insert' (table expected, got boolean), etc

what can I do?
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Re: [MOD] Petz (petz) (v0.7)

Postby runs » Mon Apr 08, 2019 10:12 pm

Vell wrote:Well, this doesnt works. fresh copy from newest downloads and this got that

the mod alone i got this error : ERROR[Main]: mod "petz" has unsatisfied dependencies: "mobs"

with mobs i got tons of errors as : Undeclared global variable "default_stone_sounds" accessed at, ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'sfinv' in callback on_joinplayer(): ...inetest-5.0.1-win64\bin\..\mods\petz/settings.lua:21: bad argument #1 to 'insert' (table expected, got boolean), etc

what can I do?


Yes, try the very last version.
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Re: [MOD] Petz (petz) (v0.8)

Postby runs » Mon Apr 08, 2019 10:16 pm

v0.7.1:
-Fixed a function in settings.lua that could conflict with other mods.
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Re: [MOD] Petz (petz) (v0.8)

Postby runs » Fri Apr 12, 2019 10:18 pm

v0.8:
Pandas!
-Panda is tamable and loves papyrus.
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Re: [MOD] Petz (petz) (v0.9)

Postby runs » Thu Apr 18, 2019 6:32 pm

-Frogs!
It is a semiaquatic animal. It loves fireflies to eat'em.

-Fixes:
Beaver stuck in seawater in Valleys Mapgen.
Beaver very rarely spawned
Beaver animations
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Re: [MOD] Petz (petz) (v0.9)

Postby runs » Thu Apr 18, 2019 6:48 pm

And now you are able to change your vote in the poll!
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Re: [MOD] Petz (petz) (v0.10)

Postby runs » Sat Apr 20, 2019 10:15 pm

v010:
Grizzly!
-Not a Teddy Bear, but a wild one. It lives in woods. It's tamable like the lion.
Fixes:
-Frog now drops Frog Leg, which can be cooked to get Roasted Frog Leg.
-Frog animations have been improved.
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Re: [MOD] Petz (petz) (v0.10)

Postby Inocudom » Mon Apr 22, 2019 12:06 am

I think that this particular moth would make for a cute little pet:
https://www.youtube.com/watch?v=efyufhtO7VU
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