Wow, That's a lot of replies.
ShadMOrdre wrote:ElCeejo,
This looks fantastic. Please look at the prehistoric_life mod. I'm not sure of the state of that mod, but it may provide you with resources for this mod, or at least, the two of you can work together to ensure mod compatibility for these great collections of dinosaurs.
Lone_wolf is right, I'm the creator of Prehistoric Life. I just lost access to that account.
voxelproof wrote: I've tested your mod, it looks good, raptors are agreeably fast but I say, wouldn't it be more engaging if also herbivores posed some mild danger to a player (you know, their tails were in fact a very powerful weapon, so strolling in the direct vicinity of them should be risky). Thanks for your work, it adds a lot of fun, however I enjoy it only thanks to enabled 'fly' mode ;)
Nerfs and Buffs are gonna be in this next update to the overall quality of the mod. Herbivores are supposed to attack upon being punched but because of something with a update to the mobs api they don't, I'll find a fix soon.
voxelproof wrote:Astrobe wrote:Sometimes herbivores (like elephants, IIRC) can be aggressive if you get too close. Setting the mob to "monster", "attack_animals=false" and a short vision range could do the trick. The only thing is that carnivores (other "monsters") won't attack them. It can be refined by using "specific_attack" in predator defs, but I never used it.
Yes, it would add that mythical 'depth' to the game if the food chain could be properly implemented in games with some simple ecosystems. Btw elephants sometimes run amok when they smell boiling rice. So no Chinese restaurants in Ngorongoro please :))
Just look at my last reply. In the 'Quality Update' I mentioned, I'll be doing some things to make them behave more like real animals, or at least as much has the current mobs api allows.
As for the rest of the replies regarding bugs, I'll have those fixed as soon has I can.