[Mod] Luxury Decor [1.1.1] [luxury_decor]

[Mod] Luxury Decor [1.1.1] [luxury_decor]

Postby Andrey01 » Sat Mar 16, 2019 6:16 pm

Image

Description
This mod is intended to add large amount of various precious furniture elements, decorations of different course and exterior stuff. The mod title itself doesn`t say about all components are luxurious, because there is still simple style of the furniture. Just it says about the enrichment of diverse furniture (kitchen, bathroom, living room, bedroom, corridors, exterior and decorations) and each one with different styles! Currently the mod presents you a few sorts of chairs, tables. It also contains one style of kitchen, armchairs, sofas and footstools. Note, not all items are craftable, unfortunately.

Notice:the most furniture stuff are missing now and also there`s no any decorations and exterior that i planned to add in next releases.

Mod Features
  • Fine models and textures.

  • Kitchen cabinets can be visually opened and closed (sometimes it causes a bug when put items disappear on double opening)

  • A player can sit the chairs and sofas

  • Sofas and footstools will be connected between themselves if click it sideways
  • FIXED AN ERROR WHEN SOFAS DON`T CONNECT BETWEEN THEMSELVES
  • Many (not all) items are ensured with different functionability (opening/closing cabinets (also visually), bedsides, table lamps are able to be switched on/off and etc.)


Crafting & Cooking Recipes
+ "List of crafting/cooking recipes"


TODO list
Here is a list with planned stuff below that considered to be added in next updates.
+ Spoiler


Version History
[16.04.19]Release 1.1.1 - Fixed wall glass lamp and simple plastic chandelier models, reduced scale of brass candlestick with three candles.
[15.04.19]Release 1.1.0 - Lighting Update: Added 3 chandeliers, 2 types of brass candlesticks, plastic desk lamp and 2 types of lanterns.
[31.03.19]Release 1.0.2 - Added crafting recipes for all items, added more crafting ingredients.
[27.03.19]Release 1.0.1 - The sofas connects correctly, the ones are disconnectable, fixed a problem with the sofas textures laying out.
[16.03.19]Release 1.0.0 - Initial Update

Version Compatibility
5.0.0 and up.

Mod Dependencies
default

Mod License
MIT

Browsing and downloads
Github repo: https://github.com/Andrey2470T/ luxury _ decor 
ContentDB: https://content. minetest .net/packages/A ... ury_ decor /

Gallery
A player is in the kitchen:
Image

A player has opened a drawer of the kitchen cabinet:
Image

Visually:
Image

A player has opened a fridge:
Image

Visually:
Image

A player is in the living room:
Image

A player is looking at the grand piano:
Image

A player is looking at the royal double bed:
Image
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Re: [Mod] Luxury Decor [1.0.0] [luxury_decor]

Postby LegoLogger » Sun Mar 17, 2019 2:31 am

No license?

~~BakerPrime
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Re: [Mod] Luxury Decor [1.0.0] [luxury_decor]

Postby Andrey01 » Sun Mar 17, 2019 7:49 am

Added license MIT.
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Re: [Mod] Luxury Decor [1.0.0] [luxury_decor]

Postby Inocudom » Wed Mar 20, 2019 1:25 am

This mod will fit right in with homedecor, ma_pops_furniture, and xdecor. The more the merrier I always say.
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Re: [Mod] Luxury Decor [1.0.1] [luxury_decor]

Postby Andrey01 » Wed Mar 27, 2019 6:00 pm

RELEASE 1.0.1 !
  • Now the sofas connect between themselves correctly
    Image
  • Adjacent sofas disconnect now if destroy connected one.
  • The sofa textures lay out correctly now.
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Re: [Mod] Luxury Decor [1.0.0] [luxury_decor]

Postby Andrey01 » Wed Mar 27, 2019 6:04 pm

Inocudom wrote:This mod will fit right in with homedecor, ma_pops_furniture, and xdecor. The more the merrier I always say.

Probably yes. However, the mod is still very WIP and many features and the most furniture components that i planned are missing currently, unfortunately.
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Re: [Mod] Luxury Decor [1.0.1] [luxury_decor]

Postby Andrey01 » Thu Mar 28, 2019 2:31 pm

A question to the community: should i remove .blend files from the git source as they are overweighty?
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Re: [Mod] Luxury Decor [1.0.1] [luxury_decor]

Postby twoelk » Thu Mar 28, 2019 4:17 pm

keep them available for others to learn!
maybe put them zipped into a doc folder?
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Re: [Mod] Luxury Decor [1.0.1] [luxury_decor]

Postby GamingAssociation39 » Thu Mar 28, 2019 5:03 pm

I can't get the sofas to connect.
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Re: [Mod] Luxury Decor [1.0.1] [luxury_decor]

Postby Andrey01 » Thu Mar 28, 2019 8:54 pm

twoelk wrote:keep them available for others to learn!
maybe put them zipped into a doc folder?

Good idea. I`ll zip and put them into "models" folder.

GamingAssociation39 wrote:I can't get the sofas to connect.

Did you try to click by the sofa to the sides of the sofas? It should work certainly.
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Re: [Mod] Luxury Decor [1.0.1] [luxury_decor]

Postby GamingAssociation39 » Fri Mar 29, 2019 5:00 am

Wouldn't it be possible to try to detect where the sofa is next to when you place it so it automatically changes when you place extra sofas down?
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Re: [Mod] Luxury Decor [1.0.1] [luxury_decor]

Postby Andrey01 » Fri Mar 29, 2019 9:51 pm

GamingAssociation39 wrote:Wouldn't it be possible to try to detect where the sofa is next to when you place it so it automatically changes when you place extra sofas down?

No, the mod has other connecting system. Sofas will be connected between themselves if click on one side by sofa item. I think it is more appropriate, let a player wants to place a single sofa near other one and doesn`t want the sofa to be connected to nearby one.
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Re: [Mod] Luxury Decor [1.0.1] [luxury_decor]

Postby GamingAssociation39 » Sat Mar 30, 2019 6:26 am

Yeah...
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Re: [Mod] Luxury Decor [1.0.2] [luxury_decor]

Postby Andrey01 » Sun Mar 31, 2019 8:59 pm

RELEASE 1.0.2 !
  • Added more crafting recipes. Now ALL items are craftable.
  • Added more crafting ingredients (siphon, wolfram wire reel, dial, incandescent bulb, wax lump and more...)
  • Added oil and wolfram mineral.

Also, all .blend files have been archived now into the separate folder 'blend' of their heavy weight.
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Re: [Mod] Luxury Decor [1.0.2] [luxury_decor]

Postby Andrey01 » Sun Apr 07, 2019 5:26 pm

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Re: [Mod] Luxury Decor [1.1.0] [luxury_decor]

Postby Andrey01 » Mon Apr 15, 2019 9:50 pm

RELEASE 1.1.0 !!! Lighting Update
Image

  • Added 3 new chandeliers (royal brass, luxury steel, simple plastic), wall/ceiling lanterns, brass candlesticks and plastic desk lamp.
  • Plastic Desk Lamp and Simple Plastic Chandelier can be painted with any dye to the corresponding color by right click it.
  • Royal Brass, Simple Plastic, Luxury Steel chandeliers, Plastic Desk Lamp can be switched on/off by right click it.
  • Added more crafting items (lampshades, scissors).
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Re: [Mod] Luxury Decor [1.1.1] [luxury_decor]

Postby Andrey01 » Tue Apr 16, 2019 8:34 pm

RELEASE 1.1.1 ! Minor Bugfix Update that includes:

  • Fixed Wall Glass Lamp model, now it has got looked like properly.
  • Fixed Simple Plastic Chandelier model, it has laid out the texture properly.
  • Reduced scale a bit of Brass Candlestick with three candles.
  • Removed .blend files from the source as they annoyed much in the development process.
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Re: [Mod] Luxury Decor [1.1.1] [luxury_decor]

Postby TumeniNodes » Tue Apr 16, 2019 8:47 pm

Andrey01 wrote:RELEASE 1.1.1 ! Minor Bugfix Update that includes:

  • Fixed Wall Glass Lamp model, now it has got looked like properly.
  • Fixed Simple Plastic Chandelier model, it has laid out the texture properly.
  • Reduced scale a bit of Brass Candlestick with three candles.
  • Removed .blend files from the source as they annoyed much in the development process.


You can create two folders in the models folder
one for .obj
one for .blend
It is nice to have .blend files available for those who may wish to contribute in the future, or possibly borrow the models

Also, I don't see any license or credits for the models
even if they have a CC0 license or similar, it is a nice gesture to give credit and often a link to where they were obtained... it spreads the love.
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Re: [Mod] Luxury Decor [1.1.1] [luxury_decor]

Postby Andrey01 » Tue Apr 16, 2019 9:01 pm

TumeniNodes wrote:
Andrey01 wrote:RELEASE 1.1.1 ! Minor Bugfix Update that includes:

  • Fixed Wall Glass Lamp model, now it has got looked like properly.
  • Fixed Simple Plastic Chandelier model, it has laid out the texture properly.
  • Reduced scale a bit of Brass Candlestick with three candles.
  • Removed .blend files from the source as they annoyed much in the development process.


You can create two folders in the models folder
one for .obj
one for .blend
It is nice to have .blend files available for those who may wish to contribute in the future, or possibly borrow the models

I can, but the thing is i need to archive the .blend files again each time when i change them (for example, when set correct position minetest to render it properly or rotation or just add new ones) to allow to weight them much less for usage. Obviously, this is very annoying. That`s why i had to remove them.
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Re: [Mod] Luxury Decor [1.1.1] [luxury_decor]

Postby Andrey01 » Tue Apr 16, 2019 9:04 pm

TumeniNodes wrote:Also, I don't see any license or credits for the models
even if they have a CC0 license or similar, it is a nice gesture to give credit and often a link to where they were obtained... it spreads the love.

I misunderstand you... code, textures and including models have MIT license. Why do you say they don`t have any license?
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Re: [Mod] Luxury Decor [1.1.1] [luxury_decor]

Postby Andrey01 » Sun Apr 21, 2019 6:46 am

Removed the poll. Next update will be dedicated to carpets, curtains and cornices.
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